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Magic: The Gathering Card Comments Archive

Overwhelming Instinct

Multiverse ID: 34394

Overwhelming Instinct

Comments (15)

Jinx585
★★★★☆ (4.8/5.0) (2 votes)
ummm, this card is pretty good, why the low rating? Its an extra card every turn, especially in a green deck, and you can draw immediately if cast right before combat.
Kryptnyt
★★★★☆ (4.1/5.0) (4 votes)
its rated low because of the scrubs that play creatureless decks. Go green!
HairlessThoctar
★★★☆☆ (3.7/5.0) (3 votes)
This is a green, painless Phyrexian Arena.
Period.
Hoonster
★★★☆☆ (3.0/5.0) (4 votes)
The fact that you have to attack with three or more creatures to draw a card . .
makes it less playable than Phyrexian Arena.
desolation_masticore
★★★★★ (5.0/5.0) (4 votes)
tokens into more tokens, brilliant!
garabor
☆☆☆☆☆ (0.5/5.0) (1 vote)
maybe if it was for each 3 attacking creatures, but even then it would be winmore. It is a conditional draw an additional card on your turn that requires you already have board presence, in which case you should already be winning. it is a poopy card, but draw is a difficult thing to come by in green so it gets a 2/5.
majinara
★★☆☆☆ (2.2/5.0) (4 votes)
Weird card.
If I can keep attacking with three or more creatures several times in a row, why didn't I win yet? And what is my opponent doing at all? He can't kill my creatures, he can't kill this enchantments. oO?

Normally, you draw cards to get into a situation from which you can kill an opponent. Drawing cards after beeing ready to kill an opponent is weird.
reapersaurus
★★★★★ (5.0/5.0) (4 votes)
scumbling1
☆☆☆☆☆ (0.5/5.0) (2 votes)
"Drawing cards after beeing ready to kill an opponent is weird."

I think "win-more" and "bad" are more appropriate terms to call it.
Ideatog
☆☆☆☆☆ (0.0/5.0)
It only says you need to attack with 3 creatures, they don't need to actually connect. Every played against turbo-fog? UW player hiding behind a Wall of Denial? This is a great way for green to break stalemates by generating card advantage for something it was already going to do anyway. The Reconnaissance comment is actually very smart- you draw before the opponent even gets a chance to block. Maybe you'll draw into a Berserk or Vines of Vastwood.
DeckMechanic
☆☆☆☆☆ (0.0/5.0)
Battalion.
blurrymadness
☆☆☆☆☆ (0.0/5.0)
Good in fungus decks. This gets you cards from saps you can just sacrifice anyway. If the opponent doesn't block it's free damage, if they do, sac those saps to other stuff.

You'll normally get better mileage from Fecundity, but card draw in such a deck is so important that I'd say run both! 2-3 of those and 3-4 fecundity.

Remember, a simple khalni garden T1, fists of ironwood t2, This t3 is enough to trigger. Considering you spent 2 cards to draw a card and the 0/1 plant can be a massive trampler later it works just fine.
GnarkillAU
☆☆☆☆☆ (0.0/5.0)
Could certainly find a place in an EDH. Greens options for card draw are pretty few and far between unless you're splashing blue. I would certainly find a place for this in my B/R/G Goblin EDH. 3.5 / 5 because it ain't the best but in the right setting it could certainly help a lot. It does seem relatively confined to EDH though.
OlvynChuru
☆☆☆☆☆ (0.0/5.0)
@garabor

This is not win-more. Just because you have three creatures doesn't mean that you are winning. After all, maybe your opponent has three creatures as well. Games of Magic are not always one-sided.

@majinara

You aren't necessarily attacking with the same three creatures all the time. Perhaps not all your creatures are getting through. Perhaps you plan on trading creatures in combat. This makes you draw more creatures to trigger the ability with.
leingodf8
☆☆☆☆☆ (0.0/5.0)
Flavour points if you activate this off a Crush of Wurms