Pointed Discussion

Magic: The Gathering Card Comments Archive

Granger Guildmage

Multiverse ID: 3389

Granger Guildmage

Comments (8)

themicronaut
★★★☆☆ (3.2/5.0) (5 votes)
Back in the day when Type II had Mirage/Visions/Weatherlight in the format, this guy was a nice addition to the five-color Maro deck. That ability to ping creatures and players has its uses. Sadly, like a lot of older cards, he is a victim of powercreep.
scumbling1
★★★☆☆ (3.1/5.0) (4 votes)
The red ability was the only good one in the cycle. That cheap ability on a one-mana dork made Shadow and Granger Guildmages pretty useful weenies.
Equinox523
★★★★☆ (4.4/5.0) (5 votes)
It's important to note that the second ability merely uses red mana, but does not make the 1 damage come from a red source. The damage is still green, in the event that a creature has protection from red.
Gabriel422
★★★★☆ (4.1/5.0) (5 votes)
The red ability is insane. This alone can shut down an Elves / Birds manabase.
Shadoflaam
★★★★★ (5.0/5.0) (4 votes)
@themicronaut
VICTIM OF POWERCREEP? Dude this is amazing even by today's standards! A functional or real reprint at uncommon would be a beautiful thing...
-TheFlameReaper-
☆☆☆☆☆ (0.0/5.0)
"You shall grow plant... grow..."
Hivis_of_the_Scale
★★★★★ (5.0/5.0) (1 vote)
The flavor text is a total that's what she said.
tcollins
☆☆☆☆☆ (0.0/5.0)
This is pretty darn good for a common. Consider that by himself he can stop a Ball Lightning as early as turn 2 (by blocking the Ball Lightning, then use his own ability to give himself first strike). Add in the fact that his other ability is very relevant, and that he has a good creature type. You've got a pretty good common card.