Pointed Discussion

Magic: The Gathering Card Comments Archive

Fog

Multiverse ID: 3385

Fog

Comments (11)

Gheta
★★★★☆ (4.2/5.0) (6 votes)
One green mana to stop all combat damage... there is no reason the rating for this card should ever be low. The card itself reverses games when the opponent thought they'd swing with everything to get the win. This card is extremely popular and used in so many decks today.
McThor
★★★★☆ (4.2/5.0) (2 votes)
Fog is my most hated card in the entire game. Knowing this, my "friend" made a deck whose sole unifying factor was the $hit-ton of fog variants he had in there, i.e. lull and spore frog.
Ibn_Shisha
★★★★★ (5.0/5.0) (1 vote)
That's Mashadar!
divine_exodus
★★★★★ (5.0/5.0) (2 votes)
Hooray for bathrobe toilet paper art!!!
okaaaaay
★★☆☆☆ (2.2/5.0) (3 votes)
Oh Yeah!
jtwhat87
★★★★★ (5.0/5.0) (1 vote)
I actually like this art the best
TheHandyman
☆☆☆☆☆ (0.0/5.0)
You: "This game is taking too long...bum rush!"
Me: "OK, I let it all through..."
You: "Yes! I win!"
Me: "...and then Fog."
You: "What?"

---next turn---
Me: "Bum rush. I win."
alblast
☆☆☆☆☆ (0.0/5.0)
my friend has a fog edh deck. His general even fogs. Pretty much the only way I can kill him is if I play my mill deck.
Atogatogatog
★★★★☆ (4.5/5.0) (1 vote)
5/5 for nostalgia, and looking like someone squeezed out an entire tube of toothpaste.
nullsurface
☆☆☆☆☆ (0.0/5.0)
Fog has gone through a lot of re-wordings. Here, in Mirage, we find a simple, elegant approach that doesn't use any of the damage prevention machinery in the card's current Oracle wording. It's interesting, I sort of prefer this wording: "creatures deal no combat damage this turn." Flavorwise, I think it fits casting a magical fog over the battlefield and everyone getting lost in it than does the idea of preventing the damage, typically represented as healing. Creatures and effects that negate damage prevention, e.g. Flaring Pain, Excruciator, Skullcrack, are depicted as being especially painful or violent so as to inflict wounds that resist traditional healing. It's not clear why any of that would get around a dense blanket of even non-magical fog -- you can't crack someone's skull if you can't find them.

So, I just think it's interesting that Fog now prevents damage when originally it didn't. I feel like this change happened for reasons of simplifying damage dealing and prevention. Curious, if nothing else.