Here is your version of Force of Will. Your welcome.
Sincerely, Alliances
BegleOne
★★★★☆ (4.5/5.0)(2 votes)
Obviously no Force of Will, but Force of Will is probably the single most unintentionally important card ever printed in the game. This isn't a bad card in it's own right, 7 damage worth of prevention can really swing something if you use it right.
MacBizzle
★★★★★ (5.0/5.0)(1 vote)
For some reason, the 7 damage prevention to one target in a game of magic just seems ridiculous. I feel like it would be a weaker card if it said "Prevent all damage that would be dealt to creature or player this turn, put a +0/+1 counter on the creature (if applicable) for each damage prevented this way." I mean, obviously, that would be way better, but singular damage increments as high as 7 just leaves more of an impact than "all" damage. The thought that you'd need 7 damage prevented to turn the tide of a war would be ridiculous (your opponent would be aiming to kill your creatures exactly, or near exact damage), but for exiling a white card, this is definitely worth it. That being said, this card looks pretty impressive with a big figure like 7 and it's pretty effective with the pitch cost.
psychichobo
☆☆☆☆☆ (0.0/5.0)
This thing has led to some unusually large white weenies whenever I've seen it. Nothing's as good as Force of Will but this sure beats Bounty of the Hunt by a long shot.
Comments (9)
Here is your version of Force of Will. Your welcome.
Sincerely,
Alliances