Having the choice to make any of your spells to cantrips doesn't sound bad, optional card advantage is a good thing. But i really don't like the idea of allowing my opponents to do the same... Imagine you play the card and pass, then your opponent pays and draws. At this point both of you paid two mana, yet you're the one left with one card less while your opponent got one card more.
Ritius
★★★★☆ (4.0/5.0)(2 votes)
@ Mode, Only the player who played the spell is able to pay the additional cost to draw a card.
This would be good in a stagnation blue deck, like a counter deck or a bounce deck. Turn that Ponder into a three mana for two cards.
Not the most efficient card, but has the potential to replace each spell you play with another card. Just need a lot of mana, I suppose. Blue green potential.
Buridan
★★★★☆ (4.7/5.0)(3 votes)
maybe helpful in combination with a milling-deck
Vedalken_Arbiter
★★★★☆ (4.2/5.0)(3 votes)
Interestingly many normal spells are made into cantrip versions by adding {2} to the cost. Not only does this make every spell a potential and optional cantrip, but it also makes existing cantrips into double draw.
Qazior
★★★★★ (5.0/5.0)(1 vote)
In Zedruu deck you go!
Paolino
☆☆☆☆☆ (0.0/5.0)
This card's name is surely its best feature! Advantaging your opponent too by making every spell a potential cantrip is not good. I think this card can be at most in sideboard in some control decks. Of course I'm talking about two player constructed games: the aforementioned Zedruu combo is surely not bad...
Gandlodder
☆☆☆☆☆ (0.0/5.0)
Makes for a fairly decent combo with Rhystic Study. Either they pay an extra to draw an card and deny you yours, pay an extra and you each get a card, pay an extra so nobody gets a card, or just pay nothing and let you draw one. Combined with other things that make them pay through the nose to do anything (Patron Wizard et. all), you can put your opponent into a damned-if-you-do situation.
Also, though its hard to see here on Gatherer, the artwork here is either showing us the Cabal Patriarch dressed up as a Cephalid, or he's hiding behind the Cephalid in the artwork; you can see his the distinctive cuffs of his robe peeking out at the edge of the artwork. Shows you just who is being unified by this theory...
Comments (7)
But i really don't like the idea of allowing my opponents to do the same...
Imagine you play the card and pass, then your opponent pays
Only the player who played the spell is able to pay the additional cost to draw a card.
This would be good in a stagnation blue deck, like a counter deck or a bounce deck. Turn that Ponder into a three mana for two cards.
Not the most efficient card, but has the potential to replace each spell you play with another card. Just need a lot of mana, I suppose. Blue green potential.
Advantaging your opponent too by making every spell a potential cantrip is not good. I think this card can be at most in sideboard in some control decks. Of course I'm talking about two player constructed games: the aforementioned Zedruu combo is surely not bad...
Also, though its hard to see here on Gatherer, the artwork here is either showing us the Cabal Patriarch dressed up as a Cephalid, or he's hiding behind the Cephalid in the artwork; you can see his the distinctive cuffs of his robe peeking out at the edge of the artwork. Shows you just who is being unified by this theory...