Why the low rating? i can see a pretty cool Infect/ control blue deck being made with these. corrupted conscience, blighted agent, thrummingbird and other proliferate... sounds tasty.
Shadoflaam
★★★★☆ (4.8/5.0)(3 votes)
Good. Really good.
Minus_Prime
★★★☆☆ (3.8/5.0)(7 votes)
"If we reprint Counterspell will you start moving away from Zendikar block, please??" - Wizards R&D
Ha and people bitched about Counterspell. Poison Control just got a hell of a lot better with New Phyrexia.
PhyrexianFryCook
★★★☆☆ (3.5/5.0)(2 votes)
This would be pretty nice in a UB infect proliferate deck. Turn 1: Virulent Wound, probably poisoning them, then Turn 2 you can counter their 2 drop.
MasterOfEtherium
★★★☆☆ (3.2/5.0)(5 votes)
Wow. Unique But if Your Opponent is Poisoned this Card Is Pretty Unstoppable. Everything but Trolls & Stags Are LUNCH MEAT
Stray_Dog
★★★★★ (5.0/5.0)(2 votes)
Loving that flavour text.
Feralsymphony
★★★★☆ (4.1/5.0)(5 votes)
The second I saw this card, I decided to run blue infect.
Amnatto
★★★★☆ (4.1/5.0)(5 votes)
Love this card. I hate counterspells in general. But I love this one. 5/5
Enemy_Tricolor
★★★★☆ (4.1/5.0)(5 votes)
Bizarro Tezzeret.
DeathDark
★★★☆☆ (3.9/5.0)(4 votes)
So powerful.
And I bet because so many people seem to hate Infect, it'll be underplayed.
Zerof89
★★★★★ (5.0/5.0)(1 vote)
I don't know which I'd rather have growing on me, this or Vines of Vastwood.
Cheza
★☆☆☆☆ (1.0/5.0)(5 votes)
should have been a common.
Jesseman
☆☆☆☆☆ (0.0/5.0)
And no, the fastest way to use this counter isn't on turn 3! Use a chancellor of the forge and reveal on first turn, and give it Tainted Strike and swing for 2 infect without anyone able to block, assuming you went first. Follow-up the next turn wit a "Not so fast!" and cast Corrupted Resolve in response to their next spell's cast
Paleopaladin
☆☆☆☆☆ (0.0/5.0)
Between this and Blighted Agent, I think Blue makes a strong case for itself as the best supporting color for primarily black or green infect decks.
NeoKoda
☆☆☆☆☆ (0.0/5.0)
One of in my U/G infect deck.
DacenOctavio
☆☆☆☆☆ (0.5/5.0)(2 votes)
Tezzeret, the Fabio Stand-In.
.Blaze.
☆☆☆☆☆ (0.0/5.0)
This + Snapcaster Mage is going to be fun for poison control.
DoragonShinzui
☆☆☆☆☆ (0.0/5.0)
Situational hard counter for 2. Excellent flavor, interesting art, and the potential for much troll-dom. Combos hilariously with Inexorable Tide.
Is there anything else that can be said?
Zylo-
☆☆☆☆☆ (0.0/5.0)
5 out of 5 because it's counter spell with a better casting cost....
Only works in an infect deck... But if that's what you're running... This is better than the original counter spell...
RustyKeyes
☆☆☆☆☆ (0.0/5.0)
This card represents a great missed opportunity, one which I hope they see before we next visit the Phyrexians.
Even at one poison counter you are still poisoned. Even if many cards existed which could remove it (slowly, because I still intend to kill them with it), it only takes one counter to flip that switch on again. In a world with more cards like Corrupted Resolve, you retain that very strong incentive to avoid getting hit in the first place (which was the core intent for infect). Additional counters only serve to make curing the infection that much more difficult. Be violated by its mark just once and you are still in a world of hurt.
Had they focused on playing to poison's unique strength seen here instead of following an irrational obsession with making it irreversible (it already kills you twice as fast, why insult poison's genius by forcing a weaker surrounding environment?), it might not have been such a polarizing mechanic. It might have actually been something cool and generally useful in non-infect decks, which would've made it that much more sinister.
syrazemyla
☆☆☆☆☆ (0.0/5.0)
In Mirrodin, you get poison counters. But in Soviet Phyrexia, poison counters you!
Comments (23)
And I bet because so many people seem to hate Infect, it'll be underplayed.
Is there anything else that can be said?
Only works in an infect deck... But if that's what you're running... This is better than the original counter spell...
Even at one poison counter you are still poisoned. Even if many cards existed which could remove it (slowly, because I still intend to kill them with it), it only takes one counter to flip that switch on again. In a world with more cards like Corrupted Resolve, you retain that very strong incentive to avoid getting hit in the first place (which was the core intent for infect). Additional counters only serve to make curing the infection that much more difficult. Be violated by its mark just once and you are still in a world of hurt.
Had they focused on playing to poison's unique strength seen here instead of following an irrational obsession with making it irreversible (it already kills you twice as fast, why insult poison's genius by forcing a weaker surrounding environment?), it might not have been such a polarizing mechanic. It might have actually been something cool and generally useful in non-infect decks, which would've made it that much more sinister.