Pointed Discussion

Magic: The Gathering Card Comments Archive

Alchor's Tomb

Multiverse ID: 228270

Alchor's Tomb

Comments (10)

Kryptnyt
★★★★★ (5.0/5.0) (3 votes)
Another trash rare... its better for drafting that they don't lower the rarity.
majinara
★★★★☆ (4.0/5.0) (3 votes)
If it wouldn't say "you control" I'd maybe put it in a EDH deck about color changing...
Bursama
★★★★★ (5.0/5.0) (1 vote)
... Umm??
Not a good card.
Crypt_Angel
★★★★★ (5.0/5.0) (1 vote)
This Card is amazing there are so many ways that you can abuse this in EDH
Long_Con
★★★★★ (5.0/5.0) (2 votes)
Can this card be used to make something multicoloured?
Nucleon
★★★★★ (5.0/5.0) (10 votes)
According to Maro, there's a funny story about this card. Peter Adkison, co-founder of Wizards and former President/CEO, played D&D. His character was a wizard named Alchor. The card was originally named Alchor's Tome, to represent a powerful wizard's spellbook. Only, the artist mistook that as Alchor's Tomb, and so the card came to be. Due to a miscommunication, the character was killed off in the MtG setting.
monkeymonk42
★★★★★ (5.0/5.0) (3 votes)
I like how it tells you to use counters but not how to use the counters. It seems more like a suggestion than a command.
longwinded
★★★★★ (5.0/5.0) (2 votes)
@Long_Con: no, it's says "color", not "color or colors". It also doesn't say "in addition to its other colors". So you pick one color, and the creature becomes that and only that.

@ monkeymon42: Legends is the first expansion to cover a lot of things, including counters. Throughout the set, when some quality is changed permanently -- say, by Aisling Leprechaun, or Quarum Trench Gnomes -- they really do just suggest using (unnamed, rules-free) counters to keep track.

So here's what's going on here: the idea behind Legends is that you gather some of the most powerful beings in history, from all the cultures of Dominaria (which at this time was concepted as 25 times larger than Earth, so you have plenty of space to keep storylines separated). They would band together D&D-style.

There is a cycle of lands, such as Adventurers' Guildhouse which grants legends (Legendary Creatures) of a given color the "bands with other legends" ability. (Yes, your heroes all meet in a tavern, just like in D&D). This is why Legends seem to treat multicolor costs as something you should pay extra for: more colors means more opportunities to unite your team into one big bands-with-other-legends murderball to throw at your opponent. This is also why a land that lets you pay to permanently change the color of a permanent you control seemed like a good idea.

Just in case bands with other legends was too powerful -- it's okay to laugh, I'll wait -- they added Shelkin Brownie and Tolaria as "bands with other" hosers. (In terms of modern set design, they would be "safety valves"; thematically, they represent tricky opponents or inhospitable terrain that splits the party.)

It's also worth noting that the first few sets were designed open-loop: all designed in parallel, all without the benefit of any real feedback from what worked in the main set, much less other expansions. Lands that didn't produce mana were tried in a few of those sets, with only Maze of Ith being worth using.
shotoku64
☆☆☆☆☆ (0.0/5.0)
Oracle text, Y U NO tell me to use counters? ლ(ಠ益ಠლ)
Salient
☆☆☆☆☆ (0.5/5.0) (1 vote)
"Use counters."

Why counters, plural? What, precisely, am I supposed to be counting? :P