Cmon Wizards...make it an Elemental Elephant...y'know you want too..
:)
Tommy9898
★★★☆☆ (3.1/5.0)(4 votes)
So what exactly is this supposed to be if every card is a reference to gothic horror? I know it's not exactly main-stream and common knowledge but still, I never heard stories of fire elephants destroying villages. And getting bigger when it is attacking more populated areas.
Lord_of_Tresserhorn
★★★★★ (5.0/5.0)(2 votes)
Hm, this was a real beast in my pre-release deck today, often a 6/6 or even 7/7. Too bad it has neither evasion nor trample.
Templar314
★★★★★ (5.0/5.0)(2 votes)
I'd love to see this used against an Epic Struggle deck. Suddenly, Fling!
DarthParallax
★★★★☆ (4.4/5.0)(8 votes)
This is the horror trope of:
OH MY GOD EVERYONE RUN FOR YOUR *** LIVES! WE'RE ALL GONNA DIE! **** **** **** **** **** !!!!!!
^Edit: needs trample. and haste. because burning things is fun :)
endersblade
☆☆☆☆☆ (0.0/5.0)
Rofl...I wouldn't call that an elephant by any stretch.
Just tossed this in my mono-red legacy elementals deck. So far, has been rather interesting. Its lack of any sort of evasion what so ever is the real killer though, it can be chump-blocked all day long. Although he is, by far, the biggest creature in my deck when he hits the board. I'm thinking of splashing green to put Kessig Wolf Run into that deck; that card is just so freaking amazing. If anything, it's : Trample until end of turn.
brunsbr103
★★★★★ (5.0/5.0)(1 vote)
i do like the mechanic, i feel like it's new, especially to red... I'd like to see red start to get bonuses for each creature your opponents control, could be fun and feels red to me
Ange-Gardien
☆☆☆☆☆ (0.0/5.0)
This is a beast in Multiplayer, was consistently +10/+10 or higher. If you can make it have trample or hexproof, even better.
hello4am
☆☆☆☆☆ (0.0/5.0)
i say give it trample and kick it up to rare.
finally red decks would be able to kick around token decks.
Baconradar
☆☆☆☆☆ (0.0/5.0)
Obviously a strong MP card.
The only issue with this guy is he tends to kill himself. See if there's a lot of fighting going on and he gets blocked (and also kills the blocker) then quite often so much stuff will die that he'll end up dead too.
Especially problematic in Innistrad with all the creature saccing going on.
Scourge of Geier Reach + Artful Dodge = Dead Token/Weenie deck
I like. Especially for 5 mana instead of the usual 6-7 for larger creatures.
somegeek
☆☆☆☆☆ (0.0/5.0)
This will be fun in a two headed giant deck. Drop this and attach Whispersilk Cloak and swing away.
DoragonShinzui
☆☆☆☆☆ (0.0/5.0)
Hideously overpowered. Easily a 6/6 for . Red should never get that without something to lose. This thing is just an insane platform for all sorts of irritating abilities.
And don't even get me started on four player free for all matches against this guy!
LunchPossum227
☆☆☆☆☆ (0.0/5.0)
At a glance, 5 mana for a 3/3 is lame. And, it only gets stronger when your opponent has numbers on thir side. BUT, When you crack it down on a token deck, or even just when you're falling behind, he gives results. I've been saved a ton by this guy, and like with charmbreaker devils in my red/ green deck, pop a wild hunger on him for the alpha strike.
Comments (17)
:)
OH MY GOD EVERYONE RUN FOR YOUR *** LIVES! WE'RE ALL GONNA DIE! **** **** **** **** **** !!!!!!
^Edit: needs trample. and haste. because burning things is fun :)
Just tossed this in my mono-red legacy elementals deck. So far, has been rather interesting. Its lack of any sort of evasion what so ever is the real killer though, it can be chump-blocked all day long. Although he is, by far, the biggest creature in my deck when he hits the board. I'm thinking of splashing green to put Kessig Wolf Run into that deck; that card is just so freaking amazing. If anything, it's
I'd like to see red start to get bonuses for each creature your opponents control, could be fun and feels red to me
finally red decks would be able to kick around token decks.
The only issue with this guy is he tends to kill himself. See if there's a lot of fighting going on and he gets blocked (and also kills the blocker) then quite often so much stuff will die that he'll end up dead too.
Especially problematic in Innistrad with all the creature saccing going on.
I like. Especially for 5 mana instead of the usual 6-7 for larger creatures.
And don't even get me started on four player free for all matches against this guy!