The power player in my very first theme deck that I spent the very first $8 on. Just looking at the card seems to take me back to 2000, when I was 13 and all the cool kids (the boys, at least) were playing Magic and a close friend of mine taught me how to play.
My mom heard about the game, and saw me excited over a Prophecy theme deck displayed in a small grocery store in my home town.
It went like:
Me: "This is it!"
Mom: "Right, Magic: the Gathering... how much does it cost?"
Me: "Looks like it's $8."
Mom: "Um, sure."
And for some nights after that, I had all the dreams about Giant Growthing things to beat their Blastoderms, and how some Lotus Petals would speed out the beasts. Not that I owned any of those cards, and I ended up writing "G +3/+3" and "2G +7/+7" on some of my cards.
Me: "This is Giant Growth, and this is +7/+7."
One of my classmates: "Actually Might of Oaks costs 3G."
Those were the days when I stealed a win from an opponent through a tapped Shivan Wurm with a Thicket Elemental pumped with Invigorate and Wax / Wane. Those were the days when I killed two extremely menacing Air Elementals with my Spitting Spider, nailing a Energy Field in the process, while still ending up losing from having all lands sacrificed to the spider. Those were the days when I sat across the table, totally undaunted, against a player with a full grip of counterspells and 10+ untapped Islands, and still hoping to 'sneak in' my Vitalizing Wind.
Ten years and thousands of new cards later, my life have changed as much as Magic has. I played decks involving Treva's Charm, Phantom Nishoba, Wretched Anurid, Pentad Prism, Kiki-jiki, Angel of Despair, Momentary Blink, Kitchen Finks, Putrid Leech, Beastmaster Ascension, and way many more. All of them are fond memories, but some certain Nemesis and Prophecy green cards will always be special. For they were the first, and the first always takes one down a long, long memory lane.
Wormfang
☆☆☆☆☆ (0.0/5.0)
Somewhat similar to tattermunge witch, gives a larger boost for lower colour weight but at the cost of card advantage, toss-up for which I would prefer, probably slightly favour the witch just for saving the cards.
mattbl
☆☆☆☆☆ (0.0/5.0)
@FragNutMK1 - I think I like this better because it affects all creatures you control until end of turn. I would assume this also means creatures played after you use this ability (say I discard a card and then bring it into play from the graveyard).
Comments (6)
That, and mini-overruns are not half bad coming from a 1/1 for 1
My mom heard about the game, and saw me excited over a Prophecy theme deck displayed in a small grocery store in my home town.
It went like:
Me: "This is it!"
Mom: "Right, Magic: the Gathering... how much does it cost?"
Me: "Looks like it's $8."
Mom: "Um, sure."
And for some nights after that, I had all the dreams about Giant Growthing things to beat their Blastoderms, and how some Lotus Petals would speed out the beasts. Not that I owned any of those cards, and I ended up writing "G +3/+3" and "2G +7/+7" on some of my cards.
Me: "This is Giant Growth, and this is +7/+7."
One of my classmates: "Actually Might of Oaks costs 3G."
Those were the days when I stealed a win from an opponent through a tapped Shivan Wurm with a Thicket Elemental pumped with Invigorate and Wax / Wane. Those were the days when I killed two extremely menacing Air Elementals with my Spitting Spider, nailing a Energy Field in the process, while still ending up losing from having all lands sacrificed to the spider. Those were the days when I sat across the table, totally undaunted, against a player with a full grip of counterspells and 10+ untapped Islands, and still hoping to 'sneak in' my Vitalizing Wind.
Ten years and thousands of new cards later, my life have changed as much as Magic has. I played decks involving Treva's Charm, Phantom Nishoba, Wretched Anurid, Pentad Prism, Kiki-jiki, Angel of Despair, Momentary Blink, Kitchen Finks, Putrid Leech, Beastmaster Ascension, and way many more. All of them are fond memories, but some certain Nemesis and Prophecy green cards will always be special. For they were the first, and the first always takes one down a long, long memory lane.