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Magic: The Gathering Card Comments Archive

My Crushing Masterstroke

Multiverse ID: 212611

My Crushing Masterstroke

Comments (23)

Tiggurix
★★★★☆ (4.3/5.0) (3 votes)
Wow. This is a truly evil card! I love it!
tantallum99
★★★☆☆ (3.3/5.0) (3 votes)
killer
SocialExperiment
★★★★☆ (4.7/5.0) (5 votes)
It's only fitting that a card called "My Crushing Masterstroke" will devastate any opponent that manages to survive.
bluelaser
★★★★☆ (4.7/5.0) (5 votes)
The definition of Archenemy. I'll need 2.
sir_dwar
★★★★☆ (4.5/5.0) (4 votes)
Err... I pity the feeble players who will be eaten by this.
anytwofactors
★★★★☆ (4.4/5.0) (4 votes)
Well, gg. Want your cards back?
Tanaka348
★★★★☆ (4.8/5.0) (6 votes)
Your opponents would be laughing that you have an enchantment with haste... if they weren't busy getting their brains blown off. Whiffs in the early game, but so ridiculous later on it's just wrong.
JungleChopper
★★★☆☆ (3.3/5.0) (3 votes)
Its like a massive surge of act of treason, its ...so beutiful
mutantman
★★★★☆ (4.6/5.0) (7 votes)
MWAHAHA! COWER IN FEAR AT MY ABILITY TO WIN GAMES OUT OF NOWHERE!
altf4ninja
★★★☆☆ (3.5/5.0) (3 votes)
its like a beefed up insurrection, but usable. i love it
DacenOctavio
☆☆☆☆☆ (0.6/5.0) (4 votes)
It would only suck if you put this into motion and got attacked by your own Phage the Untouchable.
emmori
★★★★★ (5.0/5.0) (3 votes)
If you're the Archenemy, I can't think of a reason not to put this in your scheme deck. I've seen this decimate players time and time again.
dark_hero
★★★★★ (5.0/5.0) (6 votes)
Puny Opponent 1 "What does that do?"
Archenemy "Well basically, give all your non-land permanents a 180 degree turn and SUFFER FOR YOUR INSOLENCE!!!"
Puny Opponent 1, 2, 3, and 4 "F"
NoobOfLore
☆☆☆☆☆ (0.0/5.0)
IF you get to this card on any turn past the first 3, the game is pretty much ended right then and there.
Lyoncet
★★★★★ (5.0/5.0) (4 votes)
I pulled this once when my only remaining opponents were a blue strict permission deck and a near-dead black discard deck with no remaining board presence. "Ha! I have your Rhystic Study! And it has haste! What are you gonna do about it?"

Like most board-affecting schemes, big potential to whiff if pulled early or against the wrong decks. But in the right situation… well any scheme that gets better and better the stronger your opponents' position is has my support.
ZX-XZ
☆☆☆☆☆ (0.0/5.0)
duh-aaang.oh and dark_hero good job.
Deltamon
★☆☆☆☆ (1.6/5.0) (4 votes)
Get... rid.... of... this.... card... this... instant.

Seriously, it's horrible card for what it does.. For any archenemy game ever played, either it's completely useless (it it comes too early) or either it crushes any even game that was enjoyable UNTIL this card appeared and completely finished the game in one turn...

This card is NOT FUN. At all.. There's absolutely no reason why this card should exist..
KuyuTheDragon
☆☆☆☆☆ (0.0/5.0)
this card has killed be before...dam bomb shells.......who has a play set of these on the field at the right moment for this dam scheme....all and all fun though.
DarthParallax
★★☆☆☆ (2.4/5.0) (4 votes)
Actually, it seems that Archenemy is somewhat like the Chess Variant where you give the Black Queen the additional powers of the Knight and sic her against the whole White Army on her own.

Which is to say, it has nearly been solved. The White Pieces are supposed to always win unless you are a particularly brilliant Queen-player AND you are distinctly better than your opponent.

Magic has infinitely more different possible matchups than Chess, but I can hardly imagine, out of 3 Hero decks, not a single control player, and if one Blue-Black mage dedicates their game plan to pure sabotage, the other two players will not have much trouble beating you up. or you can all play Blue like douchebags and Archenemy feels like the nerd on the playground against the Bully Gang. :p
This kind of card is needed to legitimize the point of even trying to play as the Archenemy.

If I had an Archenemy Playgroup, I would always advise the Heroes to 'think DnD'-- which is to say Fill All the Roles--One Elf Guy to get us lands with Collective Voyage and do dumb stuff with Lotus Cobra; one out-and-out Control Wizard running Jace, the Mind Sculptor and Force of Will and other fun stuff like that, and 3rd guy can be Red-White-Black Kaalia EDH, fighting an Archenemy with another Archenemy, giving us our own Mass Damage, Wrath The Everything, and Combo Wins From Nowhere moments. A very nice use of all 5 colors and creating a diverse team that allows for good role-playing on top.
That's if I wanted to make a Hero Party to slay any Dragon, solve any Sphinx, banish any Demon...oh you get point. win all the time.

If I wanted to design some give-and-take to keep things fun, though....

Advice for balancing out the basic premise of the format: Set 1 Archenemy EDH deck against 2 normal decks and an EDH deck. Try also using some sort of color restrictions on the team to enforce diversity to prevent the 'Too much Red' or 'Too much Blue' problems.
Also consider banning the Heroes from playing Black.

Basically, if the Good Guys play like Bad Guys, (which most of them will unfortunately want to do) there is no way the Archenemy has a chance. :p
Ideatog
☆☆☆☆☆ (0.5/5.0) (2 votes)
Cool, it's like Insurrection for everything. And to those who say it's horrible, you get their lands for free, untapped, and Claws of Gix costs {0}.
Totema
★★★★★ (5.0/5.0) (1 vote)
See, this is why I usually play counter-burn when I'm not the archenemy.

@Ideatog: It pretty clearly says "non-land permanents". Nice try, but you can't be that evil.
TheWrathofShane
☆☆☆☆☆ (0.5/5.0) (1 vote)
@DarthParalax
I think you're underestimating chess and overestimating magic. Also, with free schemes like this I feel archenemy is balanced equally for both sides.
JaketheCapo
☆☆☆☆☆ (0.0/5.0)
How mutch does this card cost?