very cool concept but this never sticks around for very long, seeing as though attacking with 4 creatures is super easy when it's a team of 3-4.
wolfbear2
★★★★★ (5.0/5.0)(4 votes)
But once you get down to 1-2 players, if you've been playing anygood, this will stick around for a long time.
Or you could just leave a death team open to kill what they attack with. Very nice.
headhunter30
★★☆☆☆ (2.5/5.0)(3 votes)
can the tokens block an unblockable creature
infernox10
★★☆☆☆ (2.5/5.0)(3 votes)
Does it block unblockable creatures, and does it block fliers?
That's my question, but otherwise a very good card.
Tanaka348
★★★☆☆ (3.8/5.0)(4 votes)
@infernox10: It'll block anything. When you put a token into play blocking something, it doesn't matter if that block would otherwise be legal.
BobKelso
★★☆☆☆ (2.0/5.0)(3 votes)
Tanaka is right, scheme cards overrule game rules, and I'm sure the card would include an"if able" clause if the tokens were treated as normally blocking creatures.
mutantman
★★★★★ (5.0/5.0)(2 votes)
This scheme is pretty busted in small games. One of the best schemes IMO. It forces your opponents to overextend into your mass removal. Not only that, but you even get free mass removal from your scheme deck via those schemes that kill a bunch of creatures.
Notoriety
★★★★★ (5.0/5.0)(2 votes)
Looks almost like the aftermath of Leaf Arrow. This creature isn't having a very good day.
Artscrafter
★★★★★ (5.0/5.0)(2 votes)
Use this with a deck that has Silent Arbiter or Crawlspace and you become persistently immune to all attacks except for trample damage.
AdrianD
☆☆☆☆☆ (0.5/5.0)(1 vote)
Does the ongoing scheme stay on top of the deck or does it stay beside the deck?
Discoduck
☆☆☆☆☆ (0.0/5.0)
I run this in my Vigor-based Archenemy deck, and it makes me very happy.
KuyuTheDragon
☆☆☆☆☆ (0.0/5.0)
this is nasty with an active BMA....beast masters ascension. 5/6 for free. also fun with parallel lives.
Stinga
☆☆☆☆☆ (0.5/5.0)(1 vote)
I don't like this scheme. I was playing against a friends using the greenwhite archenemy. I was green mana ramp and my buddy was dragons. He kept swinging with one, nomming the token withvampiric dragon and burning the archenemy with them dragon dps abilitys. I would just trample over em with two slagwurms a turn, hit for 15ish and have blockers left over. It pretty much turned the game into a 1v2 since the archenemy could not use his schemes.
Comments (14)
Or you could just leave a death team open to kill what they attack with. Very nice.
That's my question, but otherwise a very good card.