Looks like an environmentalist... goes around destroying the rain forest
Ideatog
★★☆☆☆ (2.8/5.0)(2 votes)
{G},{T}, Sacrifice an earlobe: Regenerate target creature.
Binaro
★★★★★ (5.0/5.0)(2 votes)
The only 'Village' creature that is not from Innistrad or Dark Ascension.
ANMist
★★★★★ (5.0/5.0)(2 votes)
To be honest, this is one of the cheapest green "regenerate target creature" cards that stays in play after use. If you are running a fetch land/mana ramp deck and can produce more mana through creatures than lands, this card does seem viable.
In a druid deck specifically, since early on you will be needing your mana rampers and land fetchers, having this out does make her a good blocker that is hard to kill (or to kill another of your creature for that matter) and can still be useful late game. Agreed that a land is getting sacked in the process, but having cards like groundskeeper or harrow does smoothen out her drawback. Definitely you won't be using her ability every single time and will be concentrating on building your game, but losing a land is sometimes a much better choice than losing an important creature through destroy spells/abilities or combat damage.
Now Sylvan Safekeeper is a card that does overshadow her ability for the most part, so saving creatures in combat seems to be her main asset that stands ground. IMO it does seem better to have sylvan safekeeper than her, but her ability does extend to combat and even creatures you don't control (2v2 matches for example).
In conclusion, this is surely not a great card, but helpful (and cheap) in green mana/land ramp decks.
Earthdawn
☆☆☆☆☆ (0.0/5.0)
Decent for ruining an opponent's Capsize strategy.
Comments (7)
In a druid deck specifically, since early on you will be needing your mana rampers and land fetchers, having this out does make her a good blocker that is hard to kill (or to kill another of your creature for that matter) and can still be useful late game. Agreed that a land is getting sacked in the process, but having cards like groundskeeper or harrow does smoothen out her drawback. Definitely you won't be using her ability every single time and will be concentrating on building your game, but losing a land is sometimes a much better choice than losing an important creature through destroy spells/abilities or combat damage.
Now Sylvan Safekeeper is a card that does overshadow her ability for the most part, so saving creatures in combat seems to be her main asset that stands ground. IMO it does seem better to have sylvan safekeeper than her, but her ability does extend to combat and even creatures you don't control (2v2 matches for example).
In conclusion, this is surely not a great card, but helpful (and cheap) in green mana/land ramp decks.