Overrun cost 5 and guarantees all your creatures get +3/+3 AND Trample. It tries to be a Coat of Arms or Echoing Courage, but it simple cost too much.
nammertime
☆☆☆☆☆ (0.5/5.0)(1 vote)
This card can be useful in an Elf deck. Having all your Elves gain +x/+x instantly is alright, saving you from things like Infest and Marsh Casualties, or having your chump-blocking elves actually kill larger creatures. I prefer Squall Line, though, just to clear the board of fliers and, more importantly, do damage to players... instantly.
ChaoticDarkness
★★☆☆☆ (2.8/5.0)(2 votes)
Well, the fact that it's an instant and that you can choose how much you power up are positive points compared to Overrun. But it's indeed too expensive, together with that you can only power up one type and there's no trample.
Demage
☆☆☆☆☆ (0.5/5.0)(1 vote)
Good in a Sliver Deck.
Gaussgoat
★★☆☆☆ (2.8/5.0)(2 votes)
If the casting cost was lower, this woudl be great, but 2G just to start it off is pretty brutal... I guess the instant speed is the reason for that.
Not bad, but not the best.
2/5
EnV
★★★★☆ (4.8/5.0)(2 votes)
Use this is tribal decks trust me it doesn't suck
izzet_guild_mage
★★★★★ (5.0/5.0)(3 votes)
Actually, this card has the interesting ability to pump your opponents' stuff...seeing as this is planechase, I'm thinking that was Wizards' thought... useful as a trick early game, a game-ender late game
Comments (9)
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Overrun cost 5 and guarantees all your creatures get +3/+3 AND Trample.
It tries to be a Coat of Arms or Echoing Courage, but it simple cost too much.
Not bad, but not the best.
2/5