And currently not restricted in Classic online. So if you've got a way to get a lot of cards into your graveyard, you've got quite a lot of tutoring power.
gasimakos1
★★★★☆ (4.2/5.0)(3 votes)
i splash for this
Ace8792
☆☆☆☆☆ (0.8/5.0)(3 votes)
Return any card in your graveyard back into your hand cuz thats not broken.
Arachibutyrophobia
★★★☆☆ (3.0/5.0)(1 vote)
wow, cheap
WotC_ErikL
★★★★☆ (4.6/5.0)(11 votes)
Erik's Random card 7/10/2011
Regrowth wasn't online when I was designing Master's Edition IV. Clearly the card would be in the set, and the only question left is which rarity.
Recollect was printed as an uncommon. Surely Regrowth could be an uncommon. I think Regrowth could also be rare; in paper it hasn't been printed since Revised. There aren't a lot in circulation, and in some sense they are rare. Still it looks like it could be uncommon.
This comes up in the development of our main sets. Someone, usually an intern, will leave a comment of "this should be uncommon." That is somewhat helpful, but I think they can do better. So I generally give them some guidelines in how to make this more helpful:
Choose a card that you would swap it with. The swap card should be the same color as the card you have in mind, and its rarity should be the rarity you are trying to move to. Also if the card you are trying to move is a creature, so should the swap card. If the card you are trying to move is not a creature, the swap card should not be a creature.
That seems like a lot of rules, and at first glance it seems like I am being unreasonable. But that isn't my intent.
Sets get so many cards of each rarity. If we take a rare, and make it uncommon, we now are short a rare, and have a surplus uncommon. We can't print it that way. Similarly, we tend to have the same number of uncommons of each color. So we now have an extra, in this case, green card. Finally for each color we have a targetted number of creatures per booster. That way the spell colors get more creatures than the creature colors. If you move a green non-creature from rare to uncommon, and a green creature from uncommon to rare, you just reduced the number of green creatures you expect to get per booster.
These aren't artificial barriers. They are the result of various constraints when building a set! We are moving a green rare to uncommon, we need to move a green uncommon to rare to preserve the numbers. And most of all, the one you are moving up to rare must look more rare than the one you are moving down to uncommon.
Getting back to Master's Edition IV, we have 5 uncommon non-creature green cards to consider swapping with regrowth:
Bee Sting, Kudzu, Instill Energy, Squall, and Kudzu.
Bee Sting and Squall don't seem rare at all to me.
Kudzu is a funnier version of Ice Storm. It mostly blows up a land. It is funnier than Stone Rain, but not as rare as Regrowth to me.
Instill Energy and Sylvan Tutor are reasonable candidates, but neither of those screams "rare" to me. So I stayed with my original instincts of Regrowth at rare.
Green just didn't get a lot of good cards in the old sets. It got a few that are so strong they are restricted in Vintage, but after that, not so much. So its rares are a little less rare looking than, say, blue or black.
Perfect for your Oath of Druids Vintage deck, which is one fantastic reason to restrict it. I'm always surprised to realize this never shows up in Legacy decks. When it can't recur your Ancestral Recall, Oath of Druids, or countered Yawgmoth's Will, I guess its power drops a notch...
Compare to Snapcaster Mage, which is instant-speed, but only targets instants and sorceries and requires you to cast the recovered card that same turn. Both are seeing play in Vintage right now, but for obvious reasons Regrowth is the Oath recursion card of choice.
hahahahahaha
☆☆☆☆☆ (0.0/5.0)
This is a great card, try casting a fork at the same time.
Palutena
★★☆☆☆ (2.8/5.0)(2 votes)
Slap it on an Isochron scepter Edit: I would say I was kidding, but I'd be lying. /facepalm
talcumpowder0046
☆☆☆☆☆ (0.0/5.0)
Storm Crow is back from the dead!
TheWrathofShane
☆☆☆☆☆ (0.0/5.0)
@Erik Nah, you should have kept the secondary market in mind and made this a common :D We all know its a "rare" card, and will be happy to have a junk rare + this @ common in our boosters!!!
Baal_Planeswalker
★★★★★ (5.0/5.0)(2 votes)
This just got unrestricted from vintage.
Continue
☆☆☆☆☆ (0.0/5.0)
Well folks, it took nineteen years, but this finally got the restriction lift that it deserved. It should have happened a long, LONG time ago, but hey. It happened. Go crazy.
SAUS3
☆☆☆☆☆ (0.0/5.0)
So good. It's like a demonic tutor for your graveyard.
Comments (16)
Regrowth wasn't online when I was designing Master's Edition IV. Clearly the card would be in the set, and the only question left is which rarity.
Recollect was printed as an uncommon. Surely Regrowth could be an uncommon. I think Regrowth could also be rare; in paper it hasn't been printed since Revised. There aren't a lot in circulation, and in some sense they are rare. Still it looks like it could be uncommon.
This comes up in the development of our main sets. Someone, usually an intern, will leave a comment of "this should be uncommon." That is somewhat helpful, but I think they can do better. So I generally give them some guidelines in how to make this more helpful:
Choose a card that you would swap it with. The swap card should be the same color as the card you have in mind, and its rarity should be the rarity you are trying to move to. Also if the card you are trying to move is a creature, so should the swap card. If the card you are trying to move is not a creature, the swap card should not be a creature.
That seems like a lot of rules, and at first glance it seems like I am being unreasonable. But that isn't my intent.
Sets get so many cards of each rarity. If we take a rare, and make it uncommon, we now are short a rare, and have a surplus uncommon. We can't print it that way.
Similarly, we tend to have the same number of uncommons of each color. So we now have an extra, in this case, green card.
Finally for each color we have a targetted number of creatures per booster. That way the spell colors get more creatures than the creature colors. If you move a green non-creature from rare to uncommon, and a green creature from uncommon to rare, you just reduced the number of green creatures you expect to get per booster.
These aren't artificial barriers. They are the result of various constraints when building a set! We are moving a green rare to uncommon, we need to move a green uncommon to rare to preserve the numbers. And most of all, the one you are moving up to rare must look more rare than the one you are moving down to uncommon.
Getting back to Master's Edition IV, we have 5 uncommon non-creature green cards to consider swapping with regrowth:
Bee Sting, Kudzu, Instill Energy, Squall, and Kudzu.
Bee Sting and Squall don't seem rare at all to me.
Kudzu is a funnier version of Ice Storm. It mostly blows up a land. It is funnier than Stone Rain, but not as rare as Regrowth to me.
Instill Energy and Sylvan Tutor are reasonable candidates, but neither of those screams "rare" to me.
So I stayed with my original instincts of Regrowth at rare.
Green just didn't get a lot of good cards in the old sets. It got a few that are so strong they are restricted in Vintage, but after that, not so much. So its rares are a little less rare looking than, say, blue or black.
Nice try, but this is a Sorcery.
Compare to Snapcaster Mage, which is instant-speed, but only targets instants and sorceries and requires you to cast the recovered card that same turn. Both are seeing play in Vintage right now, but for obvious reasons Regrowth is the Oath recursion card of choice.
Edit: I would say I was kidding, but I'd be lying. /facepalm
Nah, you should have kept the secondary market in mind and made this a common :D
We all know its a "rare" card, and will be happy to have a junk rare + this @ common in our boosters!!!