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Magic: The Gathering Card Comments Archive

Zulaport Enforcer

Multiverse ID: 198166

Zulaport Enforcer

Comments (23)

Tommy9898
☆☆☆☆☆ (0.8/5.0) (5 votes)
Man, and I thought Blue had it bad
ZEvilMustache
★★★☆☆ (3.9/5.0) (4 votes)
At least he has "better than fear." Not much will be blocking this guy after you invest 13 mana in him.
enter_the_mill
★★☆☆☆ (2.5/5.0) (3 votes)
not a bad card necesarily in limited. i needed something to fill a slot in my curve, and decided to run him. he took a game for me when it was deadlocked. the levelers come in handy when the going gets late and you have mostly played your hand. you can pour mana in to him to kill by his lonesome in 5 turns if your not going against black
Stray_Dog
★★★☆☆ (3.8/5.0) (6 votes)
Welcome to Zulaport ***s!
Mode
★★☆☆☆ (2.8/5.0) (3 votes)
I'd have liked something like "Zulaport Enforcer can't be blocked by white creatures." for level 1 and 2 to fill in that white space for some additional flavor, but then again it's just a little common that does not necessarily need to make games more complicated by changing each time it levels up.
True_Mumin
★★☆☆☆ (2.1/5.0) (4 votes)
So bad. So bad...
blindthrall
★★☆☆☆ (2.0/5.0) (1 vote)
This is the most expensive to level, isn't it?
Entropic_Acolyte
★★★☆☆ (3.3/5.0) (3 votes)
Not a terribly great card, but channeling spare mana into this for three turns with a hyper-aggro deck can give you a 5/5 nigh-unblockable creature, which for Black to do is rather nice.

What surprises me is the fact that Null Champion has a significantly better rating than this... though I can't knock a 7/3 zombie with regenerate. Then again, the Warrior creature type doesn't have a whole lot of synergy besides red/green Morningtide cards, so I guess the difference is just tribal support there.
Aun
★★★★☆ (4.0/5.0) (4 votes)
Gosh, that looks SO much like Mirrodin...
RobinHood3000
★★★★☆ (4.0/5.0) (2 votes)
The only nice thing to say about this card is that Venerated Teacher almost gets him to his max level. Otherwise...meh.
IRHennessy
☆☆☆☆☆ (0.5/5.0) (1 vote)
Training Grounds and Venerated Teacher...otherwise RIP THIS CARD UP!
ryantsai
★★★☆☆ (3.9/5.0) (4 votes)
Obviously this guy isn't designed for Constructed, and isn't first class in Limited, but I don't see why it gets such a low rating.
If your opponent doesn't play much black, then they'll probably be forced to deal with it sooner or later. Also, having something to cast on turn 1 is usually a good thing. Granted, you might be spending 13 mana just to get it Narcolepsy'ed, Oust'ed or even Defenderized, but it's much better than casting a 2-drop 2/2 or 4 drop 3/3 which is more or less irrelevent for the remainder of the game when your opponent has something fatter.

Leveling up is an option, obviously you only level up when it makes sense to. You don't need to totally rely on levelling up your creatures when you have something else better to play. Which is why I like the new mechanic in this set.
Notoriety
☆☆☆☆☆ (0.0/5.0)
Pretty bad card. The Level Up cost is prohibitively high. It would be nice if you could pay the level up cost over the course of several turns to use your leftover mana, but no.
gromgrom777
★☆☆☆☆ (1.8/5.0) (4 votes)
HEY GUYS, 12B FOR A 5/5 WITH FEAR ITS SOOOO GOOD IN LIMITED
Richard_Hawk
★★☆☆☆ (2.0/5.0) (3 votes)
what a waste of precious art! i guess the only thing i hate about levelers is theres NO ROOM FOR FLAVOR-FLAV text. :(
metalevolence
★★★☆☆ (3.5/5.0) (3 votes)
in limited: gets dropped with unused mana on turn 1, 2, or 3 -> gets leveled on turn 4 -> rather similar to a 4 mana 3/3 haste. That's good in limited.

and of course he's got turbo mode in his back pocket.
DysprosiumJudas
☆☆☆☆☆ (0.5/5.0) (1 vote)
If you use this guy without any help, it's going to take you a massive 13 mana to get a 5/5 fear Zulaport Enforcer. That's 13 mana you could have spent on, like, a freaking Ulamog, the Infinite Gyre (and you'd still have two mana left for other shenanigans!). Now, you could just spam Venerated Teacher on the guy, but that's an absolute waste of a Venerated Teacher, who should be spent on getting worthwhile level-up creatures to their max. The only reason I would EVER run this guy is if I was using blue in my deck and had at least two Training Grounds on hand. This guy would absolutely rock with two Training Grouns out on the field -- but so would a million other cards you could be using.

If you're using Training Grounds, go for this guy. If you're not, then never EVER touch him.
Megax3
☆☆☆☆☆ (0.0/5.0)
Vapor Snag = FAIL!!
JFM2796
☆☆☆☆☆ (0.5/5.0) (1 vote)
Why not give it intimidate? It is so similar to it it is kind of confusing.
DarthParallax
☆☆☆☆☆ (0.5/5.0) (1 vote)
In RPG-land, these are the Castle Guards. When you're at level 1, you're like HOLY CRAP DUDE'S GOT A MACE.

By level 2, you can fight them 1 at a time and not die.

At level 5, you eat them for breakfast.


Assume 1 level in RPG land corresponds to 1 turn in MTG land. This one is barely limited playable, and only if Black is your most playable color.
Fenix.
☆☆☆☆☆ (0.0/5.0)
@Megax3: you could use that logic for each level up card and aura's as well, not really a valid argument.
itsandycapp
☆☆☆☆☆ (0.0/5.0)
What is he enforcing? Kinkyness?
GrayWizard
☆☆☆☆☆ (0.0/5.0)
Anyone else notice that the armour he wears is almost identical to Bandos armour from Runescape?