NICE CARD FOR TRIBAL THEMED DECKS OR EVEN IN MULTI PLAYER
Demage
★★★★★ (5.0/5.0)(1 vote)
This card is a real killer, unless Your opponent has a variety of creatures type in his deck.
fastpond
★★★★★ (5.0/5.0)(2 votes)
this is even good vs 1 creature, if the creature has shroud or protection, then you can perma-stall it.
Ichorix
★★★★★ (5.0/5.0)(2 votes)
Is this... a useful Homelands card?!
DrZygfryd
★★★★★ (5.0/5.0)(3 votes)
I really, really want to use this against my friends sliver deck
stuzzicato
★★★★☆ (4.5/5.0)(2 votes)
This card wasn't so useful at the time it came out, I never played it. Back then, people very rarely ran creature-type decks; the options just weren't there. And when they did, the creature type probably made up only half the deck's creatures at most, and the rest were rounded out with other types for balance. Playing this card was a big risk, and I think it's been largely forgotten as a result, given how ineffective it was at its time of creation.
But this card has only gotten better and better over the years. Nowadays, as the game has become more creature-driven, it can have a major shut-down effect on all kinds of decks, and nearly all decks in casual. You don't even need combo power for this card to majorly tip the game in your favor, it can be slipped into nearly any red-primary deck for big results.
Also interesting from an historical perspective, given red's recent resurgence as a control color.
Mudbutt_on
★☆☆☆☆ (1.9/5.0)(5 votes)
I'm sorry but cards like this are just horrible for the game. They would never see constructed, so they're just there to spoil casual good times. Theme decks are almost always weaker by definition and are made for fun, why make cards specifically to destroy them?
Just my two cents: play a wrath instead of this and call it good.
majinara
★★★★★ (5.0/5.0)(2 votes)
About the guy who said "play a wrath": this card can stop indestructible creatures. Wrath can't. It's not tournament quality, but it's good enough to have a place in many casual decks, no matter if they are tribal or not.
Provides an excellent delay tactic for red. Combines nicely with Smoke and Icy Manipulator. Very handy in the alternate format "Commander/EDH".
divine_exodus
★★★★☆ (4.3/5.0)(3 votes)
DIE elves, DIE!!!!!
BuffJittePLZ
★★★★★ (5.0/5.0)(1 vote)
@Mudbutt_on: This card is from Homelands, there were a lot of cards in that set that should not have been made.
Kryptnyt
★★★★★ (5.0/5.0)(1 vote)
I disagree, mudbutt. This lasts much longer than a wrath, and keeps creatures with persist and indestructibility at bay. Also, its, y'know... red.
Mobus
☆☆☆☆☆ (0.0/5.0)
Finally a card that can stop storm crow in those annoying bird tribal decks
Aquillion
★★★★★ (5.0/5.0)(1 vote)
One of the few useful Homelands cards. Aside from its obvious use as a hoser for tribal decks, this card isn't even that bad against normal opponents -- almost any deck is going to have a creature it runs four of, if nothing else.
Even against just one creature, this is non-targeted nullification that also ensures that any other copies of the creature in their deck will be nullified. And since the rise of shroud and hexproof, this card has gotten a bit better since it was published.
Comments (16)
But this card has only gotten better and better over the years. Nowadays, as the game has become more creature-driven, it can have a major shut-down effect on all kinds of decks, and nearly all decks in casual. You don't even need combo power for this card to majorly tip the game in your favor, it can be slipped into nearly any red-primary deck for big results.
Also interesting from an historical perspective, given red's recent resurgence as a control color.
Just my two cents: play a wrath instead of this and call it good.
Also, its, y'know... red.
Even against just one creature, this is non-targeted nullification that also ensures that any other copies of the creature in their deck will be nullified. And since the rise of shroud and hexproof, this card has gotten a bit better since it was published.