I wish we could get a cycle of these lands that enter untapped yet require sacrificing life instead.
Weretarrasque
☆☆☆☆☆ (0.0/5.0)
Lands like these are an obvious trade-off, and whether or not it is useful for you should be determined by your personal play preferences.
But there's one problem: they're non-basic, which is almost always a liability, and limits synergy with other cards. Yet you could also argue that they prevent landwalk, so... Whatever. Take it if you like it.
Comments (4)
But there's one problem: they're non-basic, which is almost always a liability, and limits synergy with other cards. Yet you could also argue that they prevent landwalk, so... Whatever. Take it if you like it.