Slightly more expensive/flexible repulse. It will certainly see some play.
True_Mumin
★★★★☆ (4.9/5.0)(7 votes)
Pretty good, actually. Oh how I miss Cryptic Command already...
Nobrainpower
★★★★☆ (4.8/5.0)(6 votes)
As True_Mumin somewhat stated; this is the little grandson of Cryptic Command. It has two out of the four effects that Cryptic Command could produce, and costs the same amount of mana. Of course this card compares nowhere near to that of the versatility of it's "Grandfather". Still interesting that the two cards share some of the same attributes.
True_Smog
★★☆☆☆ (2.2/5.0)(3 votes)
This card is better that I thought, very solid common, but still... Cryptic Command is better.
mangadan
★★★★☆ (4.3/5.0)(3 votes)
Seems to be sticking around unfeasibly long in draft. Other than windrider eel is there a higher common blue pick?
Donovan_Fabian
★★★★☆ (4.9/5.0)(4 votes)
This is a great way to stop planeswalkers and ascensions while drawing more cards to find the one you need, its maybe not the most uber card ever, but at 4 mana with the kicker cost its very playable, compared to say deny reality.
PaladinOfSunhome
★★★☆☆ (3.3/5.0)(3 votes)
Card bounce and carw draw for only an extra two? I like it.
4.5
Envee
☆☆☆☆☆ (0.0/5.0)
I think this is pretty good
2mana bounce for nonland perm 4mana for an extra draw
goes well with bouncing CIPorETB effect cards you own :D
Gaussgoat
☆☆☆☆☆ (0.0/5.0)
Boomerang with an optional card draw for 1U... BUENO.
5/5
Shadowthief15
☆☆☆☆☆ (0.0/5.0)
well, it's the card bounce and the draw card effect in one card but since unsummon covers the first part of this spell with 1 mana, why pay 4 mana for an additional draw-a-card effect. Very expensive in my opinion. 2.5/5
Eltervag
☆☆☆☆☆ (0.0/5.0)
Pretty good card for bouncing Planeswalkers. Either your opponent's or your own if you need to.
orangesuitcases
☆☆☆☆☆ (0.0/5.0)
@shadowthief15
this card is better than unsummon. Unsummon only bounces creatures... this bounces any nonland permanent... I would gladly pay one more mana to bounce any nonland permanent... and then if I have 2 extra mana, then I would love to draw an extra card. I love this card.
Eved
☆☆☆☆☆ (0.0/5.0)
I miss Boomerang. This card is decent, I just miss being able to pull away an enemies land on turn two.
Nate_Prawdzik
★★★★★ (5.0/5.0)(1 vote)
This card is epic when the opponent spends resources to try and punch through your Wall of Omens.
n00bmag1
★★★★★ (5.0/5.0)(1 vote)
Efficient cost non-land bounce. The draw option is just an extra plus imo.
4/5
Pwnsaw
★★★★☆ (4.8/5.0)(6 votes)
I think its funny that this is strictly better than disperse
A very good catch-all spell for blue, drawing a card makes this an attractive option.
Blackworm_Bloodworm
★★★★☆ (4.8/5.0)(6 votes)
It's good that they gave it a kicker cost instead of making it an overpriced cantrip.
TheTellion
★★★☆☆ (3.0/5.0)(1 vote)
i would rather have unsummon, or negate, but hey, most of my friends dont have plainswalkers. also, the choice to be able to draw a card can also be good when u have too many lands down. 3.5
TheSwarm
★★☆☆☆ (2.0/5.0)(1 vote)
Hmmm. I dont like it when they take cards like boomerang and make them almost strictly and blatantly better. Like the only time boomerang is going to be better than this is if you are playing like valkut and u need to bounce it to avoid damage but even then. I guess the ability to get ahead in the mana race is good on boomerangs side. But this one can be a time walk in that respect, take away their play and move ahead one in the card draw. I like it alot
Magnor_Criol
★★☆☆☆ (2.2/5.0)(3 votes)
@TheSwarm - Boomerang's ability to target lands is exactly why it's actually a LOT stronger than Into the Roil. Don't get me wrong, I love this card - it's versatile and powerful. But with Boomerang, you can return lands to their hand on T2, and that's a game-breaking time to be Time Walked.
Yes, you can use this to bounce something they just played on T2, but that's not really as damning. They've still got their two lands. With Boomerang, they'll be permanently down a land.
I wish people would stop using the term "Time Walk" to refer to something that is nothing like a Time Walk. Time Walk is the only term misused more than strictly better/worse... protip: if your opponent untaps, draws a card, and has a chance to play whatever, that's not a time walk. Setting him back on mana doesn't stop him from doing any of that. Also, Boomeranging lands is overrated - yes, you set them back one mana, but you spend an entire turn doing that and not advancing your own board position at all, losing tempo. If you want to be one mana ahead of your opponent for a while you might as well just play one of many ramping cards.
Gabriel422
★★★★★ (5.0/5.0)(3 votes)
It's almost less than one of the six modes of Cryptic Command (there are six ways to choose two out of four), and at the same cost, yet this still saw Standard play. If nothing else, says a lot about Cryptic Command.
Lyoncet
★★★★☆ (4.3/5.0)(3 votes)
I wish I knew how to quit you.
IUHoosier
★★☆☆☆ (2.8/5.0)(2 votes)
Did the flavor text remind anyone else of University of Alabama football?
LordRandomness
★★★★☆ (4.0/5.0)(2 votes)
GAH! This actually IS strictly better than Disperse! Nooooooo!
Paolino
☆☆☆☆☆ (0.0/5.0)
Bounce for or bounce and drawing for . In both cases, great card!
drpvfx
★★★★☆ (4.8/5.0)(2 votes)
@IUHoosier- yes.
As an Alabamian, the flavor text makes me both giggle and groan.
Fictionarious
☆☆☆☆☆ (0.0/5.0)
This is a card that, when I sit down to make a deck, I can say to myself: "okay, there's not necessarily going to be any blue in this deck, let's go" - The end of the day, I'm going through the play-test motions, and I say to myself "man, this is working pretty well, but it needs some more stall / doesn't have an answer to turn 2 isochron scepter exiling counterspell / needs some cheap late-game board control, what can I add?" And I end up splashing blue for this if there wasn't any blue already. 5 stars for the perfect synthesis of utility and splashability. I cannot imagine this ever being a dead draw, ever.
Banishing Knack: -Good: --Cheapest of all bounces, letting you play another spell or two --Unsuspecting if you're opponent doesn't play you for having a 1 mana blue spell --Combos with untapping abilities -Bad: --Requires a creature (a control deck might not like this) --That creature is susceptible to removal/burn/bounce, getting you 2-for-1'd, failing to bounce your intended target --It can't go after lands (whether your opponents or one of your own if playing against LD) --It can't go after Planeswalkers
Into the Roil : -Good: --Cheaper and easier to cast than Boomerang in a multi-colored deck --Flexible --Cantrips --A good card in the early game and the mid-late game -Bad: --If it's kicked and your opponent manages to make the target illegal, you don't get to bounce the intended target, you don't draw a card, and you tapped out 4 mana for nothing --It can't go after lands --It can't go after Planeswalkers
Boomerang: -Good: -Goes after lands. If you play 2 in a row in the early game while hitting your land drops, your opp. might not be able to catch up before it's too late. --Goes after Planeswalkers -Bad: --Not very splashable
bandswithgoats
☆☆☆☆☆ (0.0/5.0)
A bloody all-star in Zendikar limited. I hear blanking someone's combat phase and getting an extra draw on them is pretty good in racing formats.
Aerhyn
☆☆☆☆☆ (0.0/5.0)
Gotta love any bounce effect with an optional cantrip. Make this attractive even in the later turns.
ninjaboy05
★★★★★ (5.0/5.0)(1 vote)
@AMart83: How does this not target planeswalkers? They are non-land permanents at last check.
This card is elegant, powerful, and keeps your deck and tempo moving.
MostlyLost
☆☆☆☆☆ (0.0/5.0)
It's no Boomerang, certainly, but it's still very flexible and definitely more splashable.
Also Bama roil tide?
TheWrathofShane
☆☆☆☆☆ (0.0/5.0)
Its cryptic command for those on a budget. Except it cant sleep or counter something, in tradeoff for having the option to cast for .
Drewskithelegend
☆☆☆☆☆ (0.0/5.0)
Bounce spells should be able to replace themselves to be considered playable, since they rarely actually give any pluses when used (save for tokens or enchanted creatures.) I like the design here, cheap as an in-a-pinch tempo disruptor, more expensive for an added bonus and the potential to net a +1 in response to removal.
Comments (39)
Or, for short, Disperse with a useful buff.
It has two out of the four effects that Cryptic Command could produce, and costs the same amount of mana.
Of course this card compares nowhere near to that of the versatility of it's "Grandfather".
Still interesting that the two cards share some of the same attributes.
4.5
2mana bounce for nonland perm
4mana for an extra draw
goes well with bouncing CIPorETB effect cards you own :D
5/5
2.5/5
this card is better than unsummon. Unsummon only bounces creatures... this bounces any nonland permanent... I would gladly pay one more mana to bounce any nonland permanent... and then if I have 2 extra mana, then I would love to draw an extra card. I love this card.
4/5
A very good catch-all spell for blue, drawing a card makes this an attractive option.
Yes, you can use this to bounce something they just played on T2, but that's not really as damning. They've still got their two lands. With Boomerang, they'll be permanently down a land.
In both cases, great card!
As an Alabamian,
the flavor text makes me both giggle and groan.
"okay, there's not necessarily going to be any blue in this deck, let's go" -
The end of the day, I'm going through the play-test motions, and I say to myself "man, this is working pretty well, but it needs some more stall / doesn't have an answer to turn 2 isochron scepter exiling counterspell / needs some cheap late-game board control, what can I add?"
And I end up splashing blue for this if there wasn't any blue already.
5 stars for the perfect synthesis of utility and splashability. I cannot imagine this ever being a dead draw, ever.
For me, it's really between this, Banishing Knack, and Boomerang.
Banishing Knack
-Good:
--Cheapest of all bounces, letting you play another spell or two
--Unsuspecting if you're opponent doesn't play you for having a 1 mana blue spell
--Combos with untapping abilities
-Bad:
--Requires a creature (a control deck might not like this)
--That creature is susceptible to removal/burn/bounce, getting you 2-for-1'd, failing to bounce your intended target
--It can't go after lands (whether your opponents or one of your own if playing against LD)
--It can't go after Planeswalkers
Into the Roil
-Good:
--Cheaper and easier to cast than Boomerang in a multi-colored deck
--Flexible
--Cantrips
--A good card in the early game and the mid-late game
-Bad:
--If it's kicked and your opponent manages to make the target illegal, you don't get to bounce the intended target, you don't draw a card, and you tapped out 4 mana for nothing
--It can't go after lands
--It can't go after Planeswalkers
Boomerang
-Good:
-Goes after lands. If you play 2 in a row in the early game while hitting your land drops, your opp. might not be able to catch up before it's too late.
--Goes after Planeswalkers
-Bad:
--Not very splashable
This card is elegant, powerful, and keeps your deck and tempo moving.
Also Bama roil tide?