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Magic: The Gathering Card Comments Archive

Cenn's Enlistment

Multiverse ID: 153469

Cenn's Enlistment

Comments (14)

CommanderJim
★★★★☆ (4.6/5.0) (6 votes)
Surprisingly useful in the late-game.
VirtueVsVice
★★★★☆ (4.0/5.0) (3 votes)
Maybe playable if it put 3 tokens into play.
alphascythe
★★★★☆ (4.8/5.0) (5 votes)
reminds me a bit of the art and ability of Sosuke's Summons
izzet_guild_mage
★★★★☆ (4.8/5.0) (4 votes)
Woah, dude, it really does look similar...weird 0_o
ZursApprentice
★★★★☆ (4.8/5.0) (4 votes)
As said before, very devastating in the late game for Pauper, and limited.
Eved
★★★★☆ (4.6/5.0) (4 votes)
3 tokens would have been to powerful for a common, it needed either to be an instant or cost 2White.
Baconradar
★★★★☆ (4.8/5.0) (4 votes)
It's definitely supposed to be a riff on Sosuke's Summons.
thedeathscythe
☆☆☆☆☆ (0.5/5.0) (3 votes)
Wow, it's not even an instant? Only 2 tokens for 4 mana? This card is garbage. Yeah, you can retrace, woohoo! Don't play this card...
infernox10
★★★★★ (5.0/5.0) (2 votes)
My friend plays this card pretty strategically in his Teysa, Orzhov Scion EDH.
It's not the best card around, but putting two tokens with two decent if not excelent creature types is nothing to scoff at,
Especially when it can be used more than once.
divine_exodus
★★★★★ (5.0/5.0) (1 vote)
I prefer repel intruders, personally.
The_Trendkill
★★★★★ (5.0/5.0) (2 votes)
Yes, Repel Intruders is better for the mana cost, but that's not the point. This card shines in the late game, when the kithkin deck is out of stuff to do and has too much mana available. When you run out of creatures or topdeck lands later on in the game, this card rules.
ErikLauer
★★★★★ (5.0/5.0) (9 votes)
Erik's Random card 7/1/2011

The first time I got to play with Eventide, I was crushed by Mike Turian. Of course that happens :)
But I didn't really experience much of the set, except this card. At the time it was:

1W
Sorcery
Divergence (If CARDNAME is in your graveyard, you play any white card in your hand as a copy of this card.) Put a 2/2 white Kithkin Soldier creature token into play.

Mike cast this on turn 2, a flier on turn 3, and used Divergence on turn 4 to make two more 2/2's. POW!

I suggested making this 3 mana, but that didn't make people happy. Matt Place (the lead developer of the set) pointed out that even if I did come back from that start, I wouldn't learn much about the set; Mike was tossing all his white cards for the early rush. All I remembered was that they were white, and became 2/2's.

Mark Rosewater and Matt Place held an "offsite" meeting at MaRo's house. On the way there I pitched an idea to Matt: if throwing all your spells away was boring, why not make it so you throw away excess lands? That would make more sense to more players.

We tried different versions such as 1W to make your first 2/2, and 2W to make more 2/2's. Matt decided that too many games were ending up with armies of 2/2's. At the time Sprout Swarm was in TPF drafts, and Matt decided the repeatable token maker at common shouldn't be that great, so he made this card a bit weaker.

dberry02
★★★★★ (5.0/5.0) (2 votes)
In slow white decks, this actually isn't that bad to have. If you ever find your games stretching long and you have 7+ lands in play that you don't need, then get a couple of these and they'll give you something to do when you topdeck a plains.
Equinox523
☆☆☆☆☆ (0.0/5.0)
My problem with retrace as a mechanic is that it has 0 flavor. A land disappears so that something can happen again? It makes no sense. As for this card itself, it's pretty decent. Repeatable creature tokens with relevant tribes is nothing to scoff at, particularly late in the game when you have excessive lands you don't need. People need to understand why it is costed so high - because Retrace does not exile the card after one use like Flashback. It allows you to use this card repeatedly, and hence should be costed appropriately.