I think this card is really cool, drudge skeletons was always a nice blocker, & everytime somebody attacks into him they get a scar for their trouble.
majinara
★★★☆☆ (3.9/5.0)(8 votes)
1/1 for three mana is bad. Two mana to regenerate is bad too. So if I block a creature once with it, and want this guy to survive, I have paid five mana already? Ugh... Sure, wither on a regenerator is nice. But I'd rather spend two or three mana once to destroy whatever attacks me, instead of spending two mana each turn, to block it. That is, if it doesn't have trample, or landwalk, or flying, or protection from black... Not to mention that if the attacker got first strike or double strike, the wither is useless. And if the attacker got wither too, the regeneration is useless. And if the attacker got deathtouch, I have to pay 4 mana to regenerate this guy...
The card might be ok in limited, but I wouldn't play it even in casual constructed decks.
thaviel
★★★☆☆ (3.7/5.0)(5 votes)
little costly if it was 1mana regen it be a godly
SavageBrain89
★★☆☆☆ (2.0/5.0)(4 votes)
Pure garbage. People should do to this card what the cinderbone has done to himself: set it on fire.
unclejenkins
★★★☆☆ (3.0/5.0)(2 votes)
just a more expensive drudge skeleton. also, shouldn't it be a black-red hybrid?
Neutralion
★★★☆☆ (3.0/5.0)(2 votes)
i think its nice... it isnt very powerful and in fact its put a -1/-1 counter on creature your opponent choose :D
Gezus82
★★★★☆ (4.0/5.0)(7 votes)
the art is so awesome, why can't this card be better
Sironos
★★☆☆☆ (2.2/5.0)(2 votes)
This one id from shadowmoor Army of Entropy theme deck which is all about getting -1/-1 counters on the enemy, and therefore a creature with regenerate and wither rocks in that set.
Kulrath knight is also from that theme deck, and if you can get -1/-1 counters on all the enemy's creatures, a kul rath makes them unable to attack or block.
SilkyGoodness
★★★☆☆ (3.0/5.0)(1 vote)
I just hate the card. If you play it early you never have the mana to regenerate and he is a bolt magnent, if he was a 3/2 or 3/3, or maybe even 2/2, maybe I'd give him play but he's a pathetic 1/1, the wither isn't even enough to make up for the mana cost of bot the playing of him and regeneration of him.
sarroth
★★★★★ (5.0/5.0)(6 votes)
I understand that I am commenting on another person's comment that occurred over a year ago, but a rule as I understand it has changed since that previous post and I feel obligated to point this out.
If you are attacking with Cinderbones and a creature with deathtouch is blocking, or blocking an attacking creature with deathtouch, the {1}{B} cost for the regenerate ability only needs to be paid once. This is because deathtouch is a state-based action that occurs when a creature deals damage to another creature. Deathtouch triggers during the combat damage step of the combat phase, and the next time the game's state-based actions check occurs is not until the end of the combat damage step (this is different than pre-M10 rules). Thus the lethal damage from a creature with power greater than 1 and the deathtouch apply to the creature and resolve as state-based actions at the same time and are treated as a single destruction event, that only a single regenerating shield is needed to replace, and only a single cost of {1}{B} is needed to activate on Cinderbones.
Edit: The following day after I originally wrote this article, Aaron Forsythe mentioned in an article on Daily MTG that the rules for Deathtouch are being rewritten (and slightly changed) for M11. In addition to other functional changes, the FAQ will be updated to reflect the issue of regeneration. See http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/feature/97
Regardless, I agree that 3 mana is too much for a 1/1, even one with deathtouch and wither. As a common, the cost is adequate: {B} for a black 1/1 creature, {B} for deathtouch, {1} for wither. Still, I would prefer it with only {B} for the regenerate cost or a 2/2 at the cost of 3 CMC.
Zaneshift
★★★★★ (5.0/5.0)(2 votes)
Sarroth, it's easier to say that a creature can only die once via combat damage, deathtouch or otherwise. Regenerate means it's not dying from that source, simple enough. I wonder why Cinderbones is rated so low though? He's got plenty of flavor, with wither, regenerate, and skeleton-ness. That, and he's called Cinderbones. Well, then again, not many people run skeleton tribal.
Superllama12
★★★★☆ (4.7/5.0)(3 votes)
Used to drive me CRAZY when I first started playing...would be much better as a 2 mana with 1 mana regenerate...still, I love wither, one of my fav abilities, also combos well with double/first strike, as does deathtouch
Comments (14)
Two mana to regenerate is bad too. So if I block a creature once with it, and want this guy to survive, I have paid five mana already? Ugh...
Sure, wither on a regenerator is nice. But I'd rather spend two or three mana once to destroy whatever attacks me, instead of spending two mana each turn, to block it. That is, if it doesn't have trample, or landwalk, or flying, or protection from black... Not to mention that if the attacker got first strike or double strike, the wither is useless. And if the attacker got wither too, the regeneration is useless. And if the attacker got deathtouch, I have to pay 4 mana to regenerate this guy...
The card might be ok in limited, but I wouldn't play it even in casual constructed decks.
Kulrath knight is also from that theme deck, and if you can get -1/-1 counters on all the enemy's creatures, a kul rath makes them unable to attack or block.
If you are attacking with Cinderbones and a creature with deathtouch is blocking, or blocking an attacking creature with deathtouch, the {1}{B} cost for the regenerate ability only needs to be paid once. This is because deathtouch is a state-based action that occurs when a creature deals damage to another creature. Deathtouch triggers during the combat damage step of the combat phase, and the next time the game's state-based actions check occurs is not until the end of the combat damage step (this is different than pre-M10 rules). Thus the lethal damage from a creature with power greater than 1 and the deathtouch apply to the creature and resolve as state-based actions at the same time and are treated as a single destruction event, that only a single regenerating shield is needed to replace, and only a single cost of {1}{B} is needed to activate on Cinderbones.
Edit: The following day after I originally wrote this article, Aaron Forsythe mentioned in an article on Daily MTG that the rules for Deathtouch are being rewritten (and slightly changed) for M11. In addition to other functional changes, the FAQ will be updated to reflect the issue of regeneration. See http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/feature/97
Regardless, I agree that 3 mana is too much for a 1/1, even one with deathtouch and wither. As a common, the cost is adequate: {B} for a black 1/1 creature, {B} for deathtouch, {1} for wither. Still, I would prefer it with only {B} for the regenerate cost or a 2/2 at the cost of 3 CMC.