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Magic: The Gathering Card Comments Archive

Primal Command

Multiverse ID: 141824

Primal Command

Comments (21)

ShawntheSavage
★☆☆☆☆ (1.7/5.0) (7 votes)
This must be a VERY underrated card!
If you are running BANT, specifically Finest Hour and Rafiq and the bunch, Play this card to shuffle your graveyard into your library and set one of your opponents' tapped land on top of their library.
True_Mumin
★★★★☆ (4.8/5.0) (4 votes)
I'm always happy when I draw this card. It has won me many games by itself, pulling me out of seemingly impossible to overcome situations. 4,5/5 from me. :)
John-Bender
★★★★☆ (4.3/5.0) (3 votes)
I love this card. Has saved me many times. :)
Grimn777
★★★★☆ (4.8/5.0) (4 votes)
good for several purposes. decent lifegain in a tight spot, great against mill decks (saves your life really), and also great in a pinch to get a good creature back. For instance, my opponent is smart and terminates my quillspike before I can combo off. I play primal command, shuffling graveyard back into library, then searching for a creature, therefore getting quillspike back, even if all 4 were in graveyard =)
PaladinOfSunhome
★★★★☆ (4.6/5.0) (4 votes)
This card just has alot fo what Green does in one card, and you get to pick two. ^_^
4.0
Donovan_Fabian
★★★★☆ (4.5/5.0) (2 votes)
Primal command is maybe not as powerful as the other cards, but any of the commands are pretty amazing. The life gain and the permanent moving to top of a library especially. You gain some precious life, and either save one of your permanents, or move an enemy planeswalker back to the enemies library, making them waste a turn redrawing it, and losing all its counters.
True_Smog
★★★★★ (5.0/5.0) (8 votes)
The second best command, very solid spell.
NeverendingDream
★★★★☆ (4.5/5.0) (11 votes)
"Primal Command. Find Eternal Witness, put a land on top of your library."
"OK."
"Play Eternal Witness. Get back Primal Command?"
"...damn."
therealnick103
☆☆☆☆☆ (0.0/5.0)
I run my decks around Naya. I have the red and white command cards, and this one will complete my collection.
mdakw576
★★★★★ (5.0/5.0) (2 votes)
Pretty decent and flexible. I can't imagine using the life gain unless I was really desperate, but the second ability gives tempo advantage (and temporary removal for that matter), the third ability hoses reanimate/dredge decks (alternately it can save you from mill), and the fourth is a diabolic tutor for creatures.
darkfury
☆☆☆☆☆ (0.0/5.0)
decent, as its options are all good, and combine to make a rather interesting card.

most balanced of the command cards
dberry02
★★★★★ (5.0/5.0) (1 vote)
SOLID CARD. I love this card. It's not overcosted or undercosted. It's just right for it's power level. Unfortunately it is a big spell, so you will lose a bit of tempo, but it is most often worth it.

Things you can do with Primal Command:
-Fight off a mill deck by reshuffling your graveyard.
-Mess up a graveyard/recursion/dredge deck by making them reshuffle.
-Tutor for game winning creatures.
-Gain a hefty amount of life!
-Flip specific cards on top of libraries for disruption/combo.

The possibilities here are very wide. I've once flipped my opponent's Bottled Cloister on top of their own library thus destroying their hand. There was another time I flipped my own aura enchantments to the top of my own library to replay them on different targets.

This card is a beast 4.5/5
planersibling
☆☆☆☆☆ (0.0/5.0)
I personally think this is the best of all the command cards.
gos
☆☆☆☆☆ (0.0/5.0)
The effects are not in the right order. Specifically, the second option should come last. Otherwise, you can't use the second option on your own permanent with the third and fourth options, because they make you shuffle.

divine_exodus
☆☆☆☆☆ (0.0/5.0)
The first and last option are the best.
RazzmatazzTheGreat
☆☆☆☆☆ (0.0/5.0)
I feel like this and the White Command should be swiched... White's command is board wipe + Naturalize, while this card is all healing and non-destructive.
troublestarts
☆☆☆☆☆ (0.5/5.0) (1 vote)
Ah, Lorwyn block, such an innocent time. Fond memories. When this card was printed, the tutor function and the mini-plow under were pretty much all anyone did with it. These days, the card reads "Place target "I win" button named Koth of the Hammer on top of its owners library; target player shuffles their graveyard into their library and hopefully Koth never comes back." So yeah, it's better now than it was when Garruk Wildspeaker was the scariest dude on the block.
Bursama
☆☆☆☆☆ (0.0/5.0)
... All of these abilities are good.
Putting noncreature permanent on top of it's owners library is may be not the best, but can save you in tight spots.
MasterOfEtherium
☆☆☆☆☆ (0.5/5.0) (1 vote)
@neverendingdream Thats a sexy combo
thor.shoupe
☆☆☆☆☆ (0.0/5.0)
Drop deadbridge chant, pass turn and pray it lasts. Next turn, primal command putting a threat (or land) on top of opponent's library and shuffle your graveyard into your library. They cannot do anything they didn't have last turn, and you get the command back before you draw your new card (unlike the opponent who will draw the same thing until you have won the game) and have carte blanche to goldfish until they concede or you win however you want. Hell, you could play thallid and let it build up counters until your heart is content recurring your graveyard repeatedly and win with a thousand saproling tokens. It would be fun to pull off, but not likely to ever happen. Willing to bet someone could make it competitive.
DeepGreen
☆☆☆☆☆ (0.0/5.0)
What a great card!

Does your JtMS have enough loyalty counters for his ultimate ability?

Hmmmm.

I cast this, he goes on top of ur library, and I search for Craterhoof Behemoth.

Ur turn...