With a banneret and 2 reejereys, this guy is a net gain of mana for the turn. Very useful, and has some power to back it up.
Arkhon_Xa
★★★★★ (5.0/5.0)(3 votes)
Just realised that you can get around its drawback by using Aether Vial. Very nice card.
Talcos
☆☆☆☆☆ (0.0/5.0)
I <3 this card. It replaces itself, can hit for 2, and fits into a merfolk deck perfectly.
thedarkheathen
★★★★★ (5.0/5.0)(2 votes)
Creatures on the cheap with card advantage are awesome. When you also make them 2/1, they get even more sick. See Dark Confidant. My ideal series of plays are on the play turn 1 land Vial, turn two land Adept, counter something on their turn with a Daze, then lay down a Standstill or Lord of Atlantis and start bringing the beats.
That two power is just insane. With twelve lords in the deck, it can either be a powerhouse that bashes face, or an easy trade for something more valuable to your opponent, while you retain the card advantage off of it's cantrip.
SgtSwaggr
★☆☆☆☆ (1.0/5.0)(1 vote)
If you dont pay 3 or reveal a Merfolk, do you sacrifice this?
Axelle
★★★★★ (5.0/5.0)(3 votes)
@SgtSwagger: It never hits the battlefield if you can't reveal a Merfolk or pay . You must be able to do either to even cast it.
Its like an elvish visionary on steroids, with a "drawback" that just keeps it in tribal.
Continue
☆☆☆☆☆ (0.0/5.0)
Drawback? What drawback? I see a cantripping 2/1 and nothing else.
Hugomanen
☆☆☆☆☆ (0.0/5.0)
2cmc + threat with the lord your opponent already knew you where holding = facebashing. With lords this is plain crazy.
Khampa
☆☆☆☆☆ (0.0/5.0)
My favorite creature in the game and the best card in Legacy/Modern Merfolk. Can-tripping 2 mana creatures are playable with 0 power (Wall of Omens, Wall of Blossoms). Adept has 2 power naturally and should grow much larger. Think about how insane that is in the grand scheme of Magic. Unique, balanced, powerful.
Comments (12)
That two power is just insane. With twelve lords in the deck, it can either be a powerhouse that bashes face, or an easy trade for something more valuable to your opponent, while you retain the card advantage off of it's cantrip.