I have mixed feelings about this card, I love that it gives more mana, but its also an enchant that can be destroyed or similiarly if my opponent aims for just the land thats enchanted I lose a land that produces 3 mana. On the first turn it also basically sets you back one mana (by enchanting one of the lands you haven't used to put it on the field since it costs 3 total), but gives you more the second. It would be nice if some of the other colors had ways of getting out faster mana though, otherwise you need green in a deck in the first place to have access to any of the faster mana producing lands/creatures, other than artifacts.
AlphaNumerical
★★★★☆ (4.2/5.0)(3 votes)
Stupendously annoying in THG. You'd better have a Stone Rain or Acid Moss up your sleeve or you'd be very, very sorry.
Moosecadet
★★★★☆ (4.9/5.0)(7 votes)
Lands enchanted with this are great to untap with Garruk's first ability
arbor elf, argothian elder, llanowar druid, voyaging satyr, magus of the vineyard, eldamris vineyard with wild growth, overgrowth, and vernal bloom makes for some serious mana ramp, turn 3 and skys the limit, I uusuallly run unyaro bees
DoctorGii
☆☆☆☆☆ (0.0/5.0)
The work of one who consorts with beasts!
ManaNailed
☆☆☆☆☆ (0.0/5.0)
Does anyone else find it odd that the oracle text has flavor text that doesn't exist on the card? That text doesn't appear on any other printing either.
Comments (10)
Turn one: forest, Arbor Elf
Turn two: forest, use Arbor Elf for Overgrowth
Turn three: I now have 7 mana to play with.
Turn 2, forest, This (7 mana)
Turn 3 forest, Terastodon (8 mana)
Not even a God hand.