take out an aerial army, finish off an opponent, or tie the game. this card is essential in any green deck.
BalonyPony
☆☆☆☆☆ (0.7/5.0)(10 votes)
Tenth Edition was so wrong! Why would they bring back an ability in green that's obviously been shifted to blue? Come on Wizards, I know this came out right after Time Spiral, but seriously. Hurricane's a blue card now, and this is why fae could never get off the ground.
Kurhan
★★★☆☆ (3.5/5.0)(3 votes)
Woot for my revised edition hurricanes getting bumped from uncommon to rare!
OutlawD1
★★★★☆ (4.8/5.0)(6 votes)
Dealing damage to flying creatures and to players is a blue ability? I don't think so. Why is it blue players whine more than most? 0_o Dealing damage to flying creatures is very green. Dealing damage to players is not very green. Probably why it didn't make the cut for 10th, but earthquake did. Earthquake is perfectly red all around.
xaer0knight
★★★☆☆ (3.9/5.0)(4 votes)
an intresting fact. when i first started playing i remember seeing that crazy misprint of that "blue" Hurricane that was Summer Magic/Edgar (Revised reprinting). I heard all but 70 booster boxes were distroyed and about only 10-12 rares from summer magic exsist today :) The rare Cursed Rack from that set are like 400 bucks and the "Antiquities" set is like 2 bucks :)
Zoah
☆☆☆☆☆ (0.9/5.0)(4 votes)
We Whine more because we don't get any Creature removal and because of a satanic card named boil.
You are right though, this is a very green ability... Except for the damage which is clearly red.
Cyberium
★★★★★ (5.0/5.0)(3 votes)
I find it odd that people rate Wind Storm higher than Hurricane. One of the rare green direct damage spell, Hurricane wipes the sky clean and deals damage to your opponent. Green is the color of massive mana, this might even kill off opponent faster than a red X spell.
4.5/5 for being green
VoidedNote
★☆☆☆☆ (1.3/5.0)(3 votes)
@outlawd1
We whine because white stole all our thunder. Standard blue is VERY weak, hardly even playable. But the guy is trolling, fae got off the ground very well.
Lateralis0ne
★★★★★ (5.0/5.0)(1 vote)
Zoah:
Creature bouncing sounds pretty close to removal. As does reality Acid, which gets plus points for hitting other things as well.
VoidedNote:
Try playing Legacy or Vintage instead of defaulting to Standard. I hear Blue's doing sorta okay over there. Just sorta.
Tarotlynx
★★★★★ (5.0/5.0)(1 vote)
This card seems like quite a trump card if it's paired up with a white "Reverse damage" spell.
Gelzo
★★★★☆ (4.5/5.0)(2 votes)
Pretty good in EDH, or at least I think so. Helped me wipe out two of the remaining four players in the last game I won. (X was 27, by the way.)
Missle-Toe
☆☆☆☆☆ (0.0/5.0)
One of my favorite cards. Run in a deck with beefy ground creatures only + life gain for life advantage so hurricane kills them before it kills you :D. Especially awesome in multiplayer. Oh yea, and remember it can hit planeswalkers, too. Huuuge bonus.
JFM2796
☆☆☆☆☆ (0.0/5.0)
Combo with Strom Crow.
alblast
★★★★★ (5.0/5.0)(1 vote)
It's coming up here tomorrow night(south Jersey) and it's called Irene. The x is 2. Which may not sound like much, but don't forget most humans are 1/1. Mother Nature on her warpath.
Pretty effective at killing fairies or bats apparently.
BegleOne
☆☆☆☆☆ (0.0/5.0)
With green's mana ramp, this card is one of the best draw-generators there is.
You're missing out if you've never played a deck whose purpose in life is to draw every game...
Serves as both flying deterrent and a wincon in my wallball deck.
bay_falconer
☆☆☆☆☆ (0.5/5.0)(2 votes)
It's more that the wind is a blue thing, not a green thing.
Direct damage should be a red thing.
ParishInquisitor
☆☆☆☆☆ (0.0/5.0)
@Gelzo: Nice. Spells with in the cost almost always end up being huge in EDH.
As for the card, if you can cast it and Earthquake for a ton of mana each, you probably just killed every creature and player at once. Cool, huh?
Discoduck
☆☆☆☆☆ (0.0/5.0)
I love the few green cards that deal damage to all players - after all, unlike red, green has some very good life gain cards, meaning you can ramp into a massive this after using stuff like Nourishing Shoal or Lifegift to give yourself a pretty big buffer. Not the strongest strategy out there, but a fun way to win in green that isn't "I attack you with big stompy X," so I like it.
mr8658
☆☆☆☆☆ (0.0/5.0)
my first multi player game I ever played I was playing a elf deck with priest of titainia and wirewood channler and got of a stream of life 6th turn to go from 4 life to 31 life. turn seven I top decked this >:)
Comments (22)
Dealing damage to flying creatures is very green.
Dealing damage to players is not very green.
Probably why it didn't make the cut for 10th, but earthquake did. Earthquake is perfectly red all around.
You are right though, this is a very green ability... Except for the damage which is clearly red.
4.5/5 for being green
We whine because white stole all our thunder. Standard blue is VERY weak, hardly even playable. But the guy is trolling, fae got off the ground very well.
Creature bouncing sounds pretty close to removal. As does reality Acid, which gets plus points for hitting other things as well.
VoidedNote:
Try playing Legacy or Vintage instead of defaulting to Standard. I hear Blue's doing sorta okay over there. Just sorta.
Pretty effective at killing fairies or bats apparently.
You're missing out if you've never played a deck whose purpose in life is to draw every game...
Direct damage should be a red thing.
As for the card, if you can cast it and Earthquake for a ton of mana each, you probably just killed every creature and player at once. Cool, huh?