Pointed Discussion

Magic: The Gathering Card Comments Archive

Feedback

Multiverse ID: 105

Feedback

Comments (9)

Guest57443454
★★★★☆ (4.5/5.0) (3 votes)
This card suffers from the simple fact that enchantments are relatively under-played in terms of their numbers in decks, and from the fact that enchantment removal is so rampant...I could see this as anti-enchantment tech, but most players would play through this card...
theDAYtheMUSICdied
★★★★☆ (4.0/5.0) (4 votes)
The flavor of this card: "Sometime during your day (probably closer to the morning), this one guy comes over to you and tells you that he really doesn't care for you or the things you do with your time. Then he walks away. Also, he wears a cloak."
penguinmage25
☆☆☆☆☆ (0.0/5.0)
enchant enchantment.........


















really?
tcollins
★★★★★ (5.0/5.0) (1 vote)
Perfect for enchanting your opponent's Feedback...realistically though you'll be lucky if your opponent is running any enchantments, let alone enough to warrant this crummy card...
wholelottalove
☆☆☆☆☆ (0.0/5.0)
Yeah, it terribly obvious that Wizards has become much better at making cards. I could see making a stack of these in a game just to dork around with the game.
Ibn_Shisha
★★★★★ (5.0/5.0) (1 vote)
Always a good idea to sideboard a few of these in case someone pulls out their Farmstead deck.
O0oze
★★☆☆☆ (2.5/5.0) (1 vote)
you want my feedback? this card sucks.
and i can't BELIEVE I'm the first to make this joke.
phoenixfire666
☆☆☆☆☆ (0.0/5.0)
Enchant target enchantment. this enchantment deals 1 enchantment damage to target enchantments enchanter.
Equinox523
☆☆☆☆☆ (0.0/5.0)
Part of blue's early color pie was victory by tiny pinpricks. Cards like this, Erosion, Psychic Venom and Prodigal Sorceror lent themselves to the strategy of slow bits of damage adding up to eventually overwhelm the opponent, combined with powerful mana denial like Mana Short, Drain Power, Stasis and Power Sink.

Blue has always been a versatile color, and eventually Wizards just stopped printing these kinds of spells in favor of more interesting and aggressive strategies. But to know how we got here, it's always important to remember past design, both good and bad.