This guy is good in sligh, since your goal is to get your men through anyways. This guy pushes the last points through.
channelblaze
★★☆☆☆ (2.9/5.0)(4 votes)
TERMINATE him and let Demigod of Revenge rule all of the spirit avatars!
NARFNra
★★★☆☆ (3.8/5.0)(2 votes)
Only really useful as a 1/1 early on and as a 3/1 if he is finishing a foe off, sacrificing your first land won't help very much early on.
DacenOctavio
★★☆☆☆ (2.8/5.0)(4 votes)
Beware of falling rocks.
Leshrac_Nightwalker
★★★★☆ (4.9/5.0)(4 votes)
Man, are the akki ever weird-looking - still, they are distinctive, so that's gotta be a point in their favour.
As far as goblins for go, they're pretty low on the totem pole, but I wouldn't say they're useless. For a hyper-aggressive deck (sligh, for example, as Maraxas-of-Keld pointed out), you're not gonna care about losing your lands if it means your opponent is dead. The ability doesn't actually cost any mana, which is certainly a plus - lets you Lightning Bolt 'em in the face and then sac the mountain for bonus damage, if your guy is unblocked!
Boakes2047
☆☆☆☆☆ (0.0/5.0)
Pretty powerful I thought. Then I read the "Play this ability only once per turn" clause.
1/5
TheManakinTransfer
☆☆☆☆☆ (0.0/5.0)
Would have been a cornerstone of sligh if the didn't print the 'only activate this ability once a turn'
TheWrathofShane
☆☆☆☆☆ (0.0/5.0)
Not too bad.
LordRandomness
☆☆☆☆☆ (0.0/5.0)
Sacrificing an entire land? That's gotta be one hell of an avalanche.
Comments (11)
As far as goblins for
Then I read the "Play this ability only once per turn" clause.
1/5