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Magic: The Gathering Card Comments Archive

Swamp

Multiverse ID: 46448

Swamp

Comments (6)

no_body
★☆☆☆☆ (1.0/5.0) (1 vote)
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Enchantment_Removal
★★★★★ (5.0/5.0) (4 votes)
I, right now, am currently in the process of watching the Star Wars Saga for the first time in my life. In the original trilogy, I notice how Darth Vader entices Luke with the promise of power if he embraces the Dark Side of the force. That reminds me of me when the guy who taught me how to play told me about the 5 different colors and asked me to pick a color. He told me that black gets to kill stuff. So I thought "... So the other colors can't??" He handed me a deck with terrors and Dark Banishings and discard. My first spell ever was a steel wall (and to be totally honest, I was wondering for the longest time if there was a bigger Silver Wall, an even bigger Golden Wall, and a huge Darksteel Wall). The win conditions were Phage and a black Myojin and maybe a couple of other big stuff.

Over time, I learned of Dark Ritual and black's various reanimation spells and then knew black to be power. I wondered if this was of any concern to the developers. Then later on Ravnica came out and two-colored decks flourished. Restrictions were still in place- I still had a hard time destroying artifacts and enchantments on the board. But still, the concept of mono-color drifted away, continued to do so in Time Spiral, even more so in Lorwyn and especially in Eventide. With Shards, there was no thought at all of mono-color (well, people still have an eye on possible red deck at all times).

Nowadays, colors are starting to show more of their individuality somewhat- at least black is. The thing is though, that the game has changed- 'vanilla' creatures have lost power, no one plays Giant Growth or Shatter nearly as often anymore, the competitive formats have changed drastically (there were no 'Titans' in Ravnica or Kamigawa), and legacy tribal decks have way too much support (notice that there isn't a relentless rats that can sacrifice itself to counter a spell) (I think it is time for a one mana colorless instant that exiles target Elf, Merfolk, or Goblin). EDH has become the superior form of casual interaction. In EDH, though, mono-colored decks are difficult to roll with- especially in multiplayer. I begin to wonder if all of the mana-fixing we've gotten in recent years has corrupted us into thinking we have a right to the colors we need (at least three of them) by turn for or five. Three-color is very vulnerable to land-destruction- however, land destruction is hardly acceptable. That would've been a good edge a mono-colored deck has over three-color decks.

Mono-color decks still have the most awesome manabases that a deck could possibly ever have- all of the lands come into play untapped, add colored mana, and they don't hurt you at all. They also aren't affected by Stifle or anti-search effects.
Shadoflaam
☆☆☆☆☆ (0.0/5.0)
Enchantment_Removal, please don't post this here. Make a forum thread, this needs to be told!
theVillageIdiot
☆☆☆☆☆ (0.0/5.0)
I think you just broke the record for the longest gatherer post on a basic land
immelmann
☆☆☆☆☆ (0.0/5.0)
@enchantment

I logged in just to give your comment 5 stars
Opined_Fluke
☆☆☆☆☆ (0.0/5.0)
I figure it'd be kinda neat if there was a block devoted to monocolor in the same way Ravnica was devoted to 2 color. It'd be a great one to entice new players into for simplicity, but all the experienced players will complain about it being a 'core set' style expansion.