The card is actually not bad for multiplayer games (like edh). Beeing able to return any permanent to it's owners hand at instant speed is very powerful. Sure, saccing a permanent ain't fun, but if you a have few tokens flying around it dosen't hurt. Also: would you rather lose to some large dragon hitting you, or sac a land or small creature, to bounce the dragon away. Not to mention: if you use it to bounce any blockers (or pacifism or something), and attack for victory, who cares if you sac some lands to achieve this?
Enemy_Tricolor
★★★★★ (5.0/5.0)(3 votes)
The basic concept of an enchantment that lets you sac permanents to bounce things could work. I'm sure that there's untold numbers of ways to abuse such a thing.
Costing it at ? Okay, I suppose that works. Though the cost feels a tad high.
What kills it for me is the activation cost. I understand that some sort of cost is necessary to keep this thing from getting completely stupid, but four freaking mana AND I have to sac something? BOOOOOOOO.
Expensive, but I use it in my monoblue EDH deck as a sacrifice outlet and repeatable bounce. The cost isn't too high at all when you have all of the mana-doubling artifacts to abuse.
N03y3D33R
☆☆☆☆☆ (0.0/5.0)
I'd say it was good for its time. In a mirror match against blue being able to bounce a permanant with an enchantment ability rather than a spell somone could counter is powerful. Cost should be cheaper but who knows what happened in playtesting?
Comments (6)
Costing it at
What kills it for me is the