In the early days of Magic, many different counters were used...see Frankenstein's Monster for some counter hilarity...
Tanaka348
★★★★★ (5.0/5.0)(2 votes)
Effectively 4/4 against creatures. Also, I've seen some werewolf transformations in my day but never one where there's another head growing out of the guy's head... older shapeshifter art (all the way to urza's block) is always really bizarre and painful looking.
Blobnoid
★★★★★ (5.0/5.0)(1 vote)
If you don't block it, great! If you do block it, all blocking creatures will permanently suffer for it. It's great for lowering toughness in preparation for some pestilence. Or place a Lure on this guy and watch teh opposing army go: NOOOOOOOOOOOOOOO!
supershawn
★★☆☆☆ (2.8/5.0)(2 votes)
ah I love the new creature type, human wolf that's hilarious.
Paleopaladin
★★★★★ (5.0/5.0)(1 vote)
Ah, born too soon for infect or wither...
Mode
★★☆☆☆ (2.8/5.0)(3 votes)
Has anyone heared yet that Werewolves are going to be a tribe in Innistrad? Pretty cool, huh? The only weird thing about this is: apparently it's going to be the one.
I find that weird for multiple reasons: There exist threewerewolvesso far, which are all black for obvious reasons. Having them as R/B or G/B tribe would have been more sense. But for Innistrad the five "allied color" combinations were used, and black was already taken by Vampires () and Zombies (). Werewolves (at least right now) use the creature type Human Wolf. Greater Werewolf used to be a Lycanthrope, but that term just unifies these two types in its etymology. And notably any seemingly aberrant types that weren't replaced in the Grand Creature Type Update by Wizard was kept intentionally so far, like Kithkin, Pest, or Spawn. Lycanthrophe, however, was. So that would suggest that Werewolves in Innistrad also use the types Human Wolf, and their tribal effect would probably affect Wolves. But since the tribe is Human, they could easily be put into that tribe as well. Now you might think "Well no surprise, Human is a a very common race type that's often found on other tribal cards - Soldiers, Wizards, you name it!" So this was possibly intended, but that would be contradicting: it never was the tribe itself. Now that this changed, Wizards seems to have intentionally kept that usually common type away from the other tribes, since each of them is a different race () Ghosts (Spirits) being the fifth one). Which could mean we'll get Lycantrophes afterall. Maybe they didn't want to choose Beasts because that's usually not the type of intelligent race that can talk and act deliberate (which is true for all Innistrad races). But an anthropomorphic beast tribe would have been pretty to come up with. Werewolves seem to be the closest thing to that, and probably they were also chosen to follow that "Vampires vs Werewolves" trope, meaning each of those tribes will have hate (cards) against the other one. Don't get me wrong i find this tribe interesting as well, but it would have made more sense to me to have the most typical tribe instead of another one that would normally kill to be black. Or become black when it kills, for that matter :P
I got my information from 5ColorControl, which sums up my thoughts about this in a funny comic: http://www.5colorcontrol.com/comic.php?comic=149
Oh well. I guess it's a good thing though that Goblins were not chosen to be that tribe for once. Despite being a Goblin lover, i honestly think they were used far too often, showing up in every block, always as a common and most often even as one or the main race of red creatures. Only Humans can claim the same (but as mentioned before, without any tribal use), and Wizards when just focusing on appearance in blocks. Both of those types however aren't tied (as much) to a single color like Goblins. Even Elves can't compete with that, since these didn't exist on Kamigawa for example. Magic designers can't just always make cards for the same players. Possibly they kept making all those Goblins because aside from their huge fanbace, they also have indeed very red flavor and keep providing some sort of comic relief. But if their realm now gets stopped for once in Innistrad by Werewolves after 16 years, it's about time! And although Beasts didn't get any tribal love since Onslaught (the oldest tribal block), we constantly kept getting new Beasts. Not many players were probably asking for Werewolves, but they're actually a pretty cool tribe to look forward to despite all that, likely with new refreshing characteristic mechanics.
longwinded
★★★★★ (5.0/5.0)(1 vote)
@Tanaka348: At least it's somewhat consistent within the set. Heather Hudson's art for Beast Walkers shows a similar transformation.
Comments (9)
The only weird thing about this is: apparently it's going to be the
I find that weird for multiple reasons:
There exist three werewolves so far, which are all black for obvious reasons. Having them as R/B or G/B tribe would have been more sense. But for Innistrad the five "allied color" combinations were used, and black was already taken by Vampires (
Werewolves (at least right now) use the creature type Human Wolf.
Greater Werewolf used to be a Lycanthrope, but that term just unifies these two types in its etymology.
And notably any seemingly aberrant types that weren't replaced in the Grand Creature Type Update by Wizard was kept intentionally so far, like Kithkin, Pest, or Spawn. Lycanthrophe, however, was.
So that would suggest that Werewolves in Innistrad also use the types Human Wolf, and their tribal effect would probably affect Wolves.
But since the
So this was possibly intended, but that would be contradicting: it never was the tribe itself. Now that this changed, Wizards seems to have intentionally kept that usually common type away from the other tribes, since each of them is a different race (
Maybe they didn't want to choose Beasts because that's usually not the type of intelligent race that can talk and act deliberate (which is true for all Innistrad races). But an anthropomorphic beast tribe would have been pretty to come up with. Werewolves seem to be the closest thing to that, and probably they were also chosen to follow that "Vampires vs Werewolves" trope, meaning each of those tribes will have hate (cards) against the other one. Don't get me wrong i find this tribe interesting as well, but it would have made more sense to me to have the most typical
I got my information from 5ColorControl, which sums up my thoughts about this in a funny comic:
http://www.5colorcontrol.com/comic.php?comic=149
Oh well. I guess it's a good thing though that Goblins were not chosen to be that tribe for once.
Despite being a Goblin lover, i honestly think they were used far too often, showing up in every block, always as a common and most often even as one or the main race of red creatures.
Only Humans can claim the same (but as mentioned before, without any tribal use), and Wizards when just focusing on appearance in blocks. Both of those types however aren't tied (as much) to a single color like Goblins. Even Elves can't compete with that, since these didn't exist on Kamigawa for example.
Magic designers can't just always make cards for the same players. Possibly they kept making all those Goblins because aside from their huge fanbace, they also have indeed very red flavor and keep providing some sort of comic relief.
But if their realm now gets stopped for once in Innistrad by Werewolves after 16 years, it's about time!
And although Beasts didn't get any tribal love since Onslaught (the oldest tribal block), we constantly kept getting new Beasts. Not many players were probably asking for Werewolves, but they're actually a pretty cool tribe to look forward to despite all that, likely with new refreshing characteristic mechanics.