Pointed Discussion

Magic: The Gathering Card Comments Archive

Hope Charm

Multiverse ID: 3715

Hope Charm

Comments (6)

mrredhatter
★☆☆☆☆ (1.4/5.0) (4 votes)
Talcos
★★★☆☆ (3.9/5.0) (4 votes)
Guided Strike costs two and can't be used to destroy auras.
Kruggles
★★★☆☆ (3.4/5.0) (4 votes)
@Talcos: While this is true, Guided strike CANTRIPS, which is easily worth 1, possibly more. And with the bonus to power that synergizes oh-so-well with first strike, I would take guided strike over this most days. Especially in a white-weenie deck where card draw is immensely helpful.

Regardless, I would rarely ever use this for anything but the aura destruction. The lifegain is terribad, compared to another (nearly useless) card named Healing Salve.
luca_barelli
★★★☆☆ (3.5/5.0) (1 vote)
Great utility, although the second ability is pretty poor. Most of the time, i'd play cards that have mre effect on the game.
Salient
★★☆☆☆ (2.5/5.0) (1 vote)
The Vision charms were designed to experiment with modality. This is one of those cards that isn't important because it's good or nostalgic -- it's important because it let Wizards' R&D department grow comfortable with spells that allow you to make choices.

Still, three stars seems a bit high for a so-so card that never saw constructed play in any format at any time.