Pointed Discussion

Magic: The Gathering Card Comments Archive

Naturalize

Multiverse ID: 35414

Naturalize

Comments (6)

SentByHim
★★★☆☆ (3.0/5.0) (5 votes)
I remember being so ticked off when they first made this card. Green was only supposed to destroy targeted artifacts, and all enchantments. It just felt like green was stealing one of white's greatest strengths.
A3Kitsune
★★★★☆ (4.8/5.0) (3 votes)
Green has had "destroy target enchantment" cards for most of Magic's history. Granted, most just destroyed a certain type of enchantment, but, coupled with its "destroy all enchantments of a certain type" cards, selective enchantment destruction is part of green.
Feralsymphony
★★★★☆ (4.3/5.0) (3 votes)
Awesome self-referential flavor text, mentioning how the world of mtg changes forever with this card's printing.
humor_love
☆☆☆☆☆ (0.5/5.0) (2 votes)
I felt - and still feel - precisely the way SentByHim stated that she or he felt, at this card's printing.

It's a sad thing. Disenchant was so color-defining and such an iconic White-specific staple. I hope that the game's designers will reverse this move. I feel that it's a mistake.

For one thing, Green now has an improved version of Tranquility, along with a new card that costs one colorless more than Tranquility, but destroys all enchantments controlled by a target player, instead of all enchantments.

Give the precision-destruction back to White. Green still has a lot of ways to get after artifacts, and is and should always be master of mass enchantment destruction.

It's true that mono-Green has had a few cards that include the effect or ability of destroying a target enchantment; but to my knowledge, before Naturalize, that ability was never coupled with the option to alternatively destroy a target artifact. Those previous abilities to destroy a target enchantment were either themselves kind of costly or attached to a generally costly card. Never before had Green had anything anywhere as effective and efficient as Disenchant. Crumble was pretty standard Green fare.

... actually, before the Masquerade block, I think, Green had NO effect destroying target enchantment. In any case, that ability certainly wasn't a part of Green's flavor or abilities as Magic and the colors were forming themselves, even through about 2000. That's SEVEN years of NOT having the ability to destroy a target enchantment - and CERTAINLY not providing, on a single, one-color, two-cost instant, the option to destroy either a target enchantment or a target artifact. At the very least, it could have a cost of GreenGreen or 2Green.

This card is horrible for the game of Magic. As many sets since this set have attested, there are numerous playable variations to this card that are not quite as efficient as Disenchant. White deserves to have one of its color-defining cards back in hand - not exclusively in the hand of another color.
Lord_Ascapelion
★★★★★ (5.0/5.0) (2 votes)
Wow, guys, why so upset? The color pie shifts, it's part of the game. White has gotten a lot of great stuff since it lost Disenchant to make up for it. Oblivioun Ring? Path to Exile? Akroma's Vengeance? (The same set, I might add!) This fits just fine for green and adds versatility to a color that historically has been lacking in options. I think moving Disenchant to green was a good choice.
orisiti
☆☆☆☆☆ (0.0/5.0)
Wow... Am i the only one that thought this was more appropriate color? I've always thought as arti/enchant hate being green, with the enchant hate side spilling over into white, and the artihate spilling to greens other ally. Even the name of it's white counterpart lends weight to this view of the color-pie.