Pointed Discussion

Magic: The Gathering Card Comments Archive

Merfolk Raiders

Multiverse ID: 3346

Merfolk Raiders

Comments (5)

A3Kitsune
★★★★★ (5.0/5.0) (2 votes)
Eh. If they were 3/2 or 3/3, then they might see some play.
TasPap
☆☆☆☆☆ (0.0/5.0)
Not bad for their cmc. Can easily see play in a merfolk deck
Tommy9898
★★★★★ (5.0/5.0) (1 vote)
First of all, If played on turn 2 you won't be able to attack until turn 4. Swinging for 2 on 4 isn't very efficient.
Secondly, after that you only get to attack every other turn. This isn't even a 10 turn clock it is 20.
SarcasmElemental
☆☆☆☆☆ (0.0/5.0)
Classic Steve Luke art.
Equinox523
☆☆☆☆☆ (0.0/5.0)
Phasing as an activated ability was awesome. Just "Phasing" is atrocious. To give you some idea of how this works:

Turn 2: Cast this creature.
Turn 3: This creature phases out.
Turn 4: This creature phases back in, and gets to attack.
Turn 5: This creature phases out again.

So basically, not only were phasing creatures deathly slow offensively, but also not reliable as a blockers, and not much cheaper or significantly more powerful than other creatures of the day, with few exceptions.