Eh. If they were 3/2 or 3/3, then they might see some play.
TasPap
☆☆☆☆☆ (0.0/5.0)
Not bad for their cmc. Can easily see play in a merfolk deck
Tommy9898
★★★★★ (5.0/5.0)(1 vote)
First of all, If played on turn 2 you won't be able to attack until turn 4. Swinging for 2 on 4 isn't very efficient. Secondly, after that you only get to attack every other turn. This isn't even a 10 turn clock it is 20.
SarcasmElemental
☆☆☆☆☆ (0.0/5.0)
Classic Steve Luke art.
Equinox523
☆☆☆☆☆ (0.0/5.0)
Phasing as an activated ability was awesome. Just "Phasing" is atrocious. To give you some idea of how this works:
Turn 2: Cast this creature. Turn 3: This creature phases out. Turn 4: This creature phases back in, and gets to attack. Turn 5: This creature phases out again.
So basically, not only were phasing creatures deathly slow offensively, but also not reliable as a blockers, and not much cheaper or significantly more powerful than other creatures of the day, with few exceptions.
Comments (5)
Secondly, after that you only get to attack every other turn. This isn't even a 10 turn clock it is 20.
Turn 2: Cast this creature.
Turn 3: This creature phases out.
Turn 4: This creature phases back in, and gets to attack.
Turn 5: This creature phases out again.
So basically, not only were phasing creatures deathly slow offensively, but also not reliable as a blockers, and not much cheaper or significantly more powerful than other creatures of the day, with few exceptions.