Carnage altar ain't got shit on this card. When you draw cards, you want to be able to have the most mana available to cast them. When you plan to leave mana open and sac in response to removal spells, or at the end of turn, you want to be able to do so with as little mana as possible. The difference between 2 and 3 is enormous. What you really want instead of this card is Skullclamp. Screw instant-speed, when I can get 14 cards a turn.
grothesk
★★★★★ (5.0/5.0)(1 vote)
This is a "properly balanced" card. In today's casual games you are either sacrificing creatures to punish your opponent (through cards like Gravepact and such) or so your opponent cannot take control of them.
In the latter case, Culling Dias is generally superior.
TheWrathofShane
★★★★★ (5.0/5.0)(1 vote)
Great card if your deck likes having untapped mana. Good way to deter removal cards.
Comments (4)
get a carnage altar instaid
What you really want instead of this card is Skullclamp. Screw instant-speed, when I can get 14 cards a turn.
In the latter case, Culling Dias is generally superior.