One of the most beautiful "soft-counters" ever printed.
Atmos
★★☆☆☆ (2.8/5.0)(4 votes)
1/3rd of a Time Walk. This is probably the best card in Homelands. Great counterspell.
Carnophage_4ever
☆☆☆☆☆ (0.5/5.0)(8 votes)
* sigh * Why must EVERY card from the Homelands series be strictly weaker than EVERY of its counterparts in EVERY other series?
Bandswithother
★★★★☆ (4.8/5.0)(4 votes)
This isn't necessarily weaker. It stalls your opponent for a turn while they wait to topdeck their original plan. even if they have card draw it could be the 1 thing keeping them from what they need.
Imagine doing this on turn 2 to someone's Demon of Death's Gate. Now they have to draw a creature they can't use right away, and already lost 6 life and 3 creatures to.
TinGorilla
★★★★★ (5.0/5.0)(6 votes)
I like casting this multiple times in a row on turns 2 & 3 on an opponent who kept a 2 land hand. In that case it basically skips their turns. Brutal.
SAllison87
★★★★★ (5.0/5.0)(3 votes)
Most newer players don't see the point if this counter, your opponent will just get their card back next turn after all. It's good because it stalls your opponent's spell and denies them a draw. Card advantage is not lost, unlike with arcane denial, and you know exactly what will happen next turn. Plus it is never useless, unlike rune snag and mana leak which can occasionally sit in your hand.
tavaritz
★★★★★ (5.0/5.0)(3 votes)
This version has the wrong card picture.
TherealphatMatt
★★★☆☆ (3.0/5.0)(1 vote)
4/5 just for the art.
Half-dead
☆☆☆☆☆ (0.0/5.0)
I see what you did there, and I'm not happy.
dingophone
★★★★★ (5.0/5.0)(2 votes)
Such a great card. I'd LOVE to see this printed over Mana Leak though I don't see that happening.
I've seen every episode of friends and I never heard Chandler say that
TheWrathofShane
☆☆☆☆☆ (0.0/5.0)
Surprisingly good card that came out of the weakest set in magic history.
nunyaJs
★★★★☆ (4.0/5.0)(1 vote)
Two years too late but...*shrug*
@Carnophage_4ever
Memory Lapse is stictly weaker than.... what exactly? COUNTERSPELL? You could say Memory Lapse *is* the original of its Type. kind of a "tripping" counter. Spells that aren't intended to hard counter, but to disrupt the opponents tempo. There were a few, and this one even has a strictly worse knockoff.
Wizards needs to make more spells like these. :(
Aquillion
★★★★★ (5.0/5.0)(1 vote)
Hinder isn't strictly worse, since it lets you put the card on the bottom instead, if you want.
Still, this card is pretty useful. At the time, people passed it over because it got compared to Counterspell, but in a tight high-level game (where your opponent is likely to be spending all their mana on a single spell, for early turns), it can almost completely deny your opponent a vital early-game turn.
And unlike most stall cards, you don't lose card advantage -- a blue permission / control deck almost never loses anything by countering their opponent's turn 2/3/4 drop with this, while buying enough time to let you develop your board without giving up control.
Traius
★★★★★ (5.0/5.0)(1 vote)
This is amazingly great if you're opponent pulled some temporary mana boost shenanigans (dark ritual, lotus something or other, etc), becuase they will have to pick it back up net turn, when they aren't going to be able to cast it anymore. If it's the second or third turn for your opponent, this tranlates into something surprisingly close to time walk for you.
Comments (17)
Great counterspell.
Imagine doing this on turn 2 to someone's Demon of Death's Gate. Now they have to draw a creature they can't use right away, and already lost 6 life and 3 creatures to.
@Carnophage_4ever
Memory Lapse is stictly weaker than.... what exactly? COUNTERSPELL?
You could say Memory Lapse *is* the original of its Type. kind of a "tripping" counter. Spells that aren't intended to hard counter, but to disrupt the opponents tempo. There were a few, and this one even has a strictly worse knockoff.
Wizards needs to make more spells like these. :(
Still, this card is pretty useful. At the time, people passed it over because it got compared to Counterspell, but in a tight high-level game (where your opponent is likely to be spending all their mana on a single spell, for early turns), it can almost completely deny your opponent a vital early-game turn.
And unlike most stall cards, you don't lose card advantage -- a blue permission / control deck almost never loses anything by countering their opponent's turn 2/3/4 drop with this, while buying enough time to let you develop your board without giving up control.
(dark ritual, lotus something or other, etc), becuase they will have to pick it back up net turn, when they aren't going to be able to cast it anymore. If it's the second or third turn for your opponent, this tranlates into something surprisingly close to time walk for you.