in my experience, the volver cycle is kind of hard to use. It poses so many questions of "when do I play this?", and eventually "would I rather play this or a different creature with similar abilities?"
now, hard to use doesn't necessarily mean bad
You need to ana1yze it almost as if it's four different cards
1. 3/3 for 3G
2. 4/4 with regenerate ability for 3GB
3. 5/5 with flying for 4GU
4. 6/6 with flying AND regenerate for 4GUB
the great thing about the volvers is that they come with options (duh), but if you need a green/black regenerating guy, might I suggest Spiritmonger. And if you need a 5/5 flier and you're running blue, go for sphinx of jwar isle.
I honestly can't think of a substitute for a 6/6 flying and regenerating creature, and I think that this is one of the better points of a volver. They're hardly worth it if they aren't kicked, but the more mana you kick them with the more unique they get. If you want to be able to chose between three different, and respectable, threats (and potentially a 3/3 for 4 mana as a last ditch resort), or you don't exactly know what you want, then the volvers are for you.
that is, if you have the mana. I wouldn't even consider them at all if I was only running two of the three colors
achilleselbow
☆☆☆☆☆ (0.5/5.0)(1 vote)
A 6/6 flyer for 7 mana is a pretty good deal, but not great, and the regenerating ability is kind of useless. 3 life is a pretty substantial amount, there aren't a lot of things that are going to kill a 6/6 with damage, and most removal spells bypass regeneration. The 5/5 flyer for 6 that you get if you just pay the blue kicker is also pretty good. Rakavolver is far superior though.
As for the awkward color costs, you can run this and Necravolver in a green/black or a green/blue deck as long as you just have a couple of Fertile Grounds.
niallcmurray86
☆☆☆☆☆ (0.0/5.0)
I personally love all the Volvers and Anavolver is my personal favorite. Love the mana-free regeneration and giving flying to a green creature is always fun.
cats_and_me
☆☆☆☆☆ (0.0/5.0)
Regeneration has become more powerful lately, and "free" regeneration allows you to play it together with mana-heavy mass-destroy spells.. As for the volver tribal deck, we now have two enchantments that provide effects each time a kicker cost is paid, but one creates sapro tokens while the other one provides a little pinging effect, both of which you don't really need later in the game where you cast this for seven mana! :(
blindthrall
★☆☆☆☆ (1.0/5.0)(1 vote)
If I had one, I'd always just use the blue kicker. Not a choice really.
majinara
★★★★★ (5.0/5.0)(5 votes)
I don't share the opinion of the guy saying that the regeneration ability is useless. I prefer creatures that cost me life or whatever to regenerate at all times over those, that require mana. Simply because playing a regenerator without beeing able to regenerate it is just asking for trouble. Having this guy cost 7 and cost life to regenerate, is far more powerful than having it cost 7 and beeing forced to keep additional mana open. I think this is one of the best volvers. It is large, hard to kill and has evasion.
GengilOrbios
★★★★★ (5.0/5.0)(2 votes)
"Odd Card Super Unique I Gotta Get One" so masterofetherium created another account?
Peaceout734
★★★★☆ (4.5/5.0)(2 votes)
I absolutely love this card. It was the inspiration for my first real multiplayer deck. Sorry Mr. Representative Average Rating, this one gets a 5/5.
Purin
☆☆☆☆☆ (0.0/5.0)
Dangerous name.
Arachnos
☆☆☆☆☆ (0.5/5.0)(1 vote)
The {B} kicker is fairly worthless.
BlakeHN
☆☆☆☆☆ (0.0/5.0)
I think it's about time we saw more volvers... there's young players today who have probably never even seen one!
Comments (16)
now, hard to use doesn't necessarily mean bad
You need to ana1yze it almost as if it's four different cards
1. 3/3 for 3G
2. 4/4 with regenerate ability for 3GB
3. 5/5 with flying for 4GU
4. 6/6 with flying AND regenerate for 4GUB
the great thing about the volvers is that they come with options (duh), but if you need a green/black regenerating guy, might I suggest Spiritmonger. And if you need a 5/5 flier and you're running blue, go for sphinx of jwar isle.
I honestly can't think of a substitute for a 6/6 flying and regenerating creature, and I think that this is one of the better points of a volver. They're hardly worth it if they aren't kicked, but the more mana you kick them with the more unique they get. If you want to be able to chose between three different, and respectable, threats (and potentially a 3/3 for 4 mana as a last ditch resort), or you don't exactly know what you want, then the volvers are for you.
that is, if you have the mana. I wouldn't even consider them at all if I was only running two of the three colors
As for the awkward color costs, you can run this and Necravolver in a green/black or a green/blue deck as long as you just have a couple of Fertile Grounds.
I think this is one of the best volvers. It is large, hard to kill and has evasion.
so masterofetherium created another account?