Excellent for Limited, where a bear is indeed viable; turning into a 3/3 intimidate isn't bad at all.
Dragon5911
★★★★☆ (4.2/5.0)(6 votes)
A wolf in shepherd's clothing.
Zoah
★★★★☆ (4.5/5.0)(2 votes)
This guy is one of my favorites... First he's flavorful... He's also one of the few cheep green werewolves. Most of the other good ones are all red.
There really really needs to be a one cost, green werewolf.
WWoody
★★★★☆ (4.7/5.0)(3 votes)
I like the flavor of the card a lot.
This is obviously going to be successful in a werewolf deck. With all of the +X bonuses that werewolves give off, I believe this card might be overpowered with intimidate and a higher power.
I can see this getting up to 7/7 or 8/8 easily. 7-8 unblockable damage.
jsttu
★★★★★ (5.0/5.0)(2 votes)
while vanilla is annoying, at worst he is a bear with relevant types, and at best a 3/3 intimidate with a tribe meant to be pumped and work together, most likely making him much bigger. not bad for two mana.
Axelle
★☆☆☆☆ (1.2/5.0)(2 votes)
I honestly believe that this should have been at common.
SeiberTross
★★★★★ (5.0/5.0)(2 votes)
This is a great tempo play. Really can lay it on an opponent. 3 unblockable damage ends games very, very quickly. Forcing removal out of a 2 drop can mean trouble for an opponent.
In what possible way is a 3/3 intimidate werewolf for 2 vanilla?
Vedalken_Arbiter
☆☆☆☆☆ (0.0/5.0)
Looks like Adam Baldwyn.
A3Kitsune
☆☆☆☆☆ (0.0/5.0)
@Vedalken_Arbiter: I think he looks more like Logan/James Howlet from the X-Men.
ChainedNBeaten
☆☆☆☆☆ (0.0/5.0)
I just wished this guy had a E.B.T. putting a 0/1 green goat/sheep token into play and maybe a flip trigger effect on werewolf side destroying the token would have been a lil cute.
since_gatecrash771
☆☆☆☆☆ (0.0/5.0)
Why bother with this one? You have to jump through a sketchy hoop to get to a 3/3 intimidate, which can get easily removed. I'd rather have Terror of Kruin Pass to make ALL my werewolves difficult to block. Just cast Mayor of Avabruck instead Same cost, more bang for your buck. 2/5
Comments (14)
Most of the other good ones are all red.
There really really needs to be a one cost, green werewolf.
This is obviously going to be successful in a werewolf deck. With all of the +X bonuses that werewolves give off, I believe this card might be overpowered with intimidate and a higher power.
I can see this getting up to 7/7 or 8/8 easily. 7-8 unblockable damage.
In what possible way is a 3/3 intimidate werewolf for 2 vanilla?