Pointed Discussion

Magic: The Gathering Card Comments Archive

Spike Colony

Multiverse ID: 21181

Spike Colony

Comments (4)

ClockworkSwordfish
★★★★★ (5.0/5.0) (1 vote)
How I love the spikes. This is one of the more playable ones since a 4/4 for 5 isn't outrageous. Moving the counters is valuable too, since if you can afford this you have enough mana to drop 2 to buff one of your creatures in the next turn or so, and this can still live comfortably as a 3/3 or maybe even 2/2.
infernox10
☆☆☆☆☆ (0.0/5.0)
Doubling Season to put a +1/+1 counter on him for 2 mana?
Not bad, but I wouldn't really want to waste a slot for it.
majinara
☆☆☆☆☆ (0.0/5.0)
The spikes are best in team games obviously, where you can use them to mess up combat, rescue the creatures of teammates or create interesting combos. Doesn't mean that all spikes are good, but I think they are fun nonetheless.
2.5/5
jfre81
☆☆☆☆☆ (0.0/5.0)
Cytoplast Manipulator. Nice creature. Here, I'll take that.