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Magic: The Gathering Card Comments Archive

Ransack

Multiverse ID: 21069

Ransack

Comments (12)

theDAYtheMUSICdied
★★★☆☆ (3.5/5.0) (2 votes)
Because rares suck sometimes
Polkovnik_Skyfox
★★☆☆☆ (2.8/5.0) (2 votes)
Eh I could see a use for in a mill deck when facing an Eldrazi deck. This way you can place Emakrul on the bottom if he happens to be coming up. But the price should be waaay lower. For 1 Blue you can mill 5, so why 4 to rearrange 5?
EvilCleavage
★★★★★ (5.0/5.0) (1 vote)
Hallelujah brother, gotta make some rares suck. It's the law of balance in MTG!
alucard311
★★★★☆ (4.2/5.0) (2 votes)
4 mana for scy/fateseal 5? on anyone? i can see running this.
Kryptnyt
★★★★★ (5.0/5.0) (2 votes)
I prefer Second sight. sue me.
Sharpyarpy
★★★★★ (5.0/5.0) (1 vote)
only good in some situations i actually have a deck run 2-3 of these based around Omen Machine it can bring me out fatties like eldrazi by turn 5-6 but in almost any other deck is just not worth the mc 3.0
PhantomDust
☆☆☆☆☆ (0.0/5.0)
They're ransacking the card shop where they bought the pack with this in it.
marmaris74
☆☆☆☆☆ (0.0/5.0)
Why couldn't they have errata-ed this card to say: "Scry 5 or Fateseal 5"? That way I could have spent 5 fewer seconds reading this pirce of crap and more time reading good cards.
NeoKoda
☆☆☆☆☆ (0.0/5.0)
Ransack sounds like a red LD spell to me. Or Artifact destruction.

And the reason this costs four but Tome Scour costs one is because fatesealing is far more powerful than milling an opponent.

As to why it's not "fateseal 5 or scry 5" is, I believe, because that would be modal, and so wouldn't interact the same way with redirection spells. And because neither of those are ever-green.
TtothaOtothadoubleD
☆☆☆☆☆ (0.0/5.0)
I actually love this card. When I used to play it, it often came up late in the game, and I would just leave lands on top of my opponent's deck. Every time they'd pick one up, their face would be a poem of disappointment. It doesn't mean you win, but it does mean you have fun.
TheWrathofShane
☆☆☆☆☆ (0.0/5.0)
This is better then second sight for giving your opponent 2-3 bad draws and getting rid of the good stuff. Second sight is better because you can optimize your deck while messing with opponents draws. But second sight is an instant so it wins out most of the time.
cha0sc0w
☆☆☆☆☆ (0.0/5.0)
Milling 5 isn't even close to rearranging 5. The "fateseal 5 " effect is amazingly powerful compared to milling 5. Milling means they won't draw those cards, and they have access to them in the graveyard. You are also milling them to a random next card on top and you are milling 5 random cards in most cases which overall gets rid of as many threats as dead cards. Milling almost never truly stops your opponent from doing something unless through pure luck, and it can just as easily mill to the point that lets them do what you were trying to stop them from doing.

ex: Your opponent needs a land for fireball to kill you, if you mill 5, you don't know what is on top, you could mill them 5 lands and their top card is too expensive and useless and you win the game. Or you could mill 5 non-lands and they get a land on top and they win the game. While with this card you know what they have on top and you can almost guarantee they don't get a land drop.

Fateseal however hopefully won't be reprinted due to it's complete dominating power, it is part of one of the many reasons JTMS was absolutely broken. By fixing the opponents top-deck, you are guaranteeing that they won't have anything to deal with your threats and that they will have no threats of their own, you can mana screw them in either way or give them all their high cost creatures they can't play. You can tell when their threat is coming if or when you have some way to deal with it.

In most formats saying "you are just going to draw lands for the next three turns" is absolutely brutal and can win you the game. Sadly, this is too expensive. It needs instant, to cost less, or to cantrip or something to make it usable in a legacy or modern environment.