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Magic: The Gathering Card Comments Archive

Goblin Grenade

Multiverse ID: 1951

Goblin Grenade

Comments (16)

SimicGuildmage
★☆☆☆☆ (1.4/5.0) (10 votes)
Unplayable with Slivers. Horrible.
Altjira
★★★★☆ (4.5/5.0) (4 votes)
Always amazing in goblin decks.
Mode
★★★★☆ (4.4/5.0) (4 votes)
SimicGuildmage:
Use with Artificial Evolution. Still horrible.
I guess that's the reason why Hivestone is not that playable as well.
( I hope you're not bugging every tribal non-Sliver card with such senseless comments. )
ttian
★★★☆☆ (3.9/5.0) (4 votes)
the first generation of terrorists
John-Bender
★★★★★ (5.0/5.0) (1 vote)
I always thought this came from the Visions set. I have a ton of Fallen Empire cards. Maybe I might have afew of these :)
Dark_Monkey_316
★★☆☆☆ (2.8/5.0) (2 votes)
One of the very few cards out of fallen empires that are worth more than toilet paper. 4 of them in a deck and a bunch of goblins could spell trouble for the opponent.
Weretarrasque
★★★☆☆ (3.5/5.0) (3 votes)
Borderline broken, especially with Boggarts. Hell, Fodder Cannon was bad enough!

Thankfully, recursion on this is somewhat slim, given the nature of most Goblin decks. Still, hurts like a mother.
Ihateworking
★★☆☆☆ (2.8/5.0) (2 votes)
This and 4 of the FE Spencer Illustrations have Ron's buddies' names in the artwork. This one has Mike in the artwork at the top side of the spear.
Salient
★★☆☆☆ (2.0/5.0) (1 vote)
Use this to turn Kiji-Jiki, Mirror Breaker into Kiki-Jiki, Baneslayer Breaker.

Too bad they didn't errata this to make it a goblin tribal card. It really should be.
Lord_of_Tresserhorn
☆☆☆☆☆ (0.0/5.0)
Badass art. Bondage muscle Goblin suicide bomber FTW!
DrJack
☆☆☆☆☆ (0.0/5.0)
Much earlier, and more sane version of that ridiculous Thunderous Wrath that came about after the game designers were replaced with a defective Speak & Spell.
Lord_Ascapelion
☆☆☆☆☆ (0.0/5.0)
The most badass version of this card's art. This really pushes goblin decks over the limit, imo. With 4 of these, your opponent basically starts with 10 life, not 20.
Aquillion
☆☆☆☆☆ (0.0/5.0)
@John-Bender: Fallen empires actually had a lot of good cards; it also explored new mechanics (it did way more with token creatures than had been done before.) There were a few reasons it got a bad rap at the time.

First, it was overprinted, which caused prices to plummet and demand to eventually evaporate. Even years after it went out of print, you could get fallen empires packs for 99 cents.

On top of this, it didn't actually have rares -- the cards listed as Fallen Empires rares today were actually just uncommons with fewer copies on the sheet, and you weren't guaranteed to get one in a pack, so many many packs of Fallen Empires were just common and uncommon junk. (Of course, most of its 'semi-rares' were also fairly bad, which was another problem -- the good cards were common and uncommon, like this and Hymn to Tourach. But either way, a pack of Fallen Empires was very likely to contain nothing new or worthwhile.)

Finally, while it had a few bad cards in every color, every single blue card in Fallen Empires sucked (High Tide wouldn't really be useful until more blue land-untap effects were printed in the Urza block.) This was probably deliberate, since blue was considered the most powerful color at the time and they likely wanted to tone it down; but it meant that entire decktypes got nothing out of the set.

But between this, Goblin Warrens, and Goblin Chirurgeon it was one of the first to provide really interesting support for a creature type -- it made goblin decks actually fun and interesting rather than just "get out your king, rush."
Psychrates
☆☆☆☆☆ (0.0/5.0)
Hell is chilly, and people recognize the worth of FE.
The_Riddle_of_Steel
★★★★★ (5.0/5.0) (1 vote)
Forget Goblin King and Goblin Wizard, this is the card that made goblin decks feared. With The Dark, goblins became the first true tribe capable of a decent theme deck. Fallen Empires introduced several new tribes and beefed up the goblins with some powerful cards such as this and Goblin War Drums.

At instant speed for one mana, this thing is a true wrecker. You were happy to draw this card in almost any circumstance. Plus, this card was just massively fun to play, blowing up some pathetic 1/1 goblin to take out your opponent's best flying creature when they finally get it on the table in turn 5... or to win the game altogether as a finisher.

Ron Spencer does it again. His goblins from this time period were the best. Angry, mean, spiked, vicious, and wild. And the art perfectly captures the effect: huge bomb with very short range!
Kirbster
☆☆☆☆☆ (0.0/5.0)
If you look closely, it says "MIKE" in the spikes along the goblin's spear.