Pointed Discussion

Magic: The Gathering Card Comments Archive

Tundra

Multiverse ID: 184751

Tundra

Comments (5)

kowrip
★★★★★ (5.0/5.0) (4 votes)
Agreed. This card is tremendously useful when you consider how many white and blue spells require two of those specific color mana.
Tackle74
★★★★☆ (4.5/5.0) (6 votes)
What joker did not give this a 5???
DarthParallax
☆☆☆☆☆ (0.0/5.0)
Which is the most powerful Dual Land? Probably not this one.

To figure it out, first we ask- do I REALLY need the Beta Land, or is the Ravnica Cycle fine for my needs? The major difference is that Beta Lands are less vulnerable to the colors Red and Green in general, who seek to a do a big pile of damage A.S.A.P. which means you don't want to take 2 extra damage on top of the 1 for Fetching.

Blue/White- that's a color combination that knows how to be patient. And it plays SUPERB with Artifacts, which means you're probably packing Tinker and Sol Ring and something dumb and your 2 Moxen and Mana Crypt before you start thinking about which Lands you want to use.

Red/Green, or Red/Green/White- many of it's very best cards are made specifically better and aggressive by having the right land types out and the Duals can both count for these lands and tap to cast the creatures. I'm gonna have to say that Savannah, Taiga, and Plateau are better than Tundra, making Tundra probably the worst U/x Dual.

I might be wrong about this- I perceive that Tundra is not as necessary to a White-Blue mana base as the non-Blue duals are *necessary* to their mana bases because non-Blue doesn't play as well with artifacts.

Underground Sea and Bayou are so far ahead of the others it's retarded.

But it's all only a very few percentage points- each Dual has a printing threatening a 9.5 or higher rating on Gatherer.
Stuflames
☆☆☆☆☆ (0.0/5.0)
I don't really get how tundra translates to an island-type. Then I also don't get how badlands is swamp-like either.