Pointed Discussion

Magic: The Gathering Card Comments Archive

Volcanic Fallout

Multiverse ID: 180274

Volcanic Fallout

Comments (31)

XIII13Thirteen
★★★★☆ (4.4/5.0) (6 votes)
Now this is a card great for constructed and limited alike for obvious reasons, but at current it seems like we got too many "mini-wraths," this one seems to further Wizards agenda to slow the game clock and fight those nasty little Fae (or atleast make them maximize their MD Thoughtseize count.) The art is likable and the design I suppose is fair enough all the while feeling a bit like instant is over the top. While some feel this is a replacement for Firespout, I have to make an argument for that extra point of damage and being able to "aim" it if needed.

However, this is a solid card and I look forward to seeing how Fae will work to dodge this card (because they will.) ;)
OldSchoolMagic
★★★☆☆ (3.2/5.0) (6 votes)
Volcanic fallout is the savior of Red Deck Win, and what i play, Blightning Aggro. The only card that is even better is banefire. I smashed Faeries the first three times i played em because of fallout and i never even got to use my Banfires. The biggest deal about this card is the 2 damage that can't be countered. When you play burn like i do the game is always determined by 1 or 2 life, now i have the answer. I'll use fallout with no creatures out if its late game and my opponnets bellow 5 life. Good luck Faeries your gonna need more than luck, your gonna need cards you don't have. LOL
machtung7
☆☆☆☆☆ (0.8/5.0) (7 votes)
I have to agree and say that this shouldn't be an instant. I woulda made it a sorcery.
Stragint
★★★★☆ (4.3/5.0) (3 votes)
The card being instant is excellent. Having a the card uncounterable makes it feel like it needs to be instant. A uncounterable sorcery field sweep like this just would not feel right if it was not instant. It gives the feel of urgency, "I need to quickly cast this 2 damage field sweep and make sure it gets through even the strongest of counters."

Making it instant gives it all kinds of functions. Do you want to have 3 presumably Mountains open when you end your turn just in case your opponent swarms with a bunch of lower defense creatures so that you can toast them? Say they do not do it, then you have the versatility to throw a Flame Javelin now. The card gives a lot of options to the RDW player that they did not have before in the current Standard.

That is my view on this card. I love it, I main board four of them into my RDW deck, I find myself winning the same amount of matches and it really has not seemed to give me a vast edge on other decks but it does give me the comfort of knowing that if I need to, I can sweep when the need is dire.
platinumplague
★★★☆☆ (3.2/5.0) (2 votes)
the one card that makes everyone want to run red in their deck
MasterOfEtherium
★☆☆☆☆ (1.6/5.0) (11 votes)
This Card Is Great The Flavor Text Is Killer And The Art Is Sick And No Doubt The Card Is Fun As Hell To Play Against Fairies Its Amazing But After That I Have To Say Pyroclasm Is Better
djdaquin
★★☆☆☆ (2.0/5.0) (2 votes)
THis card would destroy my elf deck...however I have yet to play against a deck that features it so im in luck
bowlofgumbo
★★★★☆ (4.3/5.0) (3 votes)
Anyone who thinks this card should be a sorcery is retarded. Anyone who thinks Pyroclasm is better either doesn't like playing red, or is very short-sighted. Volcanic Fallout is the real deal people. This one is here to stay; watch out for reprints of this bad boy. 4.5/5
Jokergius
★★★★☆ (4.2/5.0) (4 votes)
Pyroclasm vs Volcanic Fallout, Pros and cons.
Pyroclasm
Pros:
-Cheap Mana Cost
-Deals damage to ONLY creatures.

Cons:
-Deals damage to ONLY creatures.
-CAN be countered.

Volcanic Fallout
Pros:
-Deals damage to both creatures AND players.
-It's an instant, so it can be played ANYtime.
-Cannot be countered.

Cons:
-3 CMC
-Deals damage to you, but for a measly 2 damage.

Verdict???
Vol Fall, FTW!!

But why not put BOTH of these in your red deck??? Why be so greedy to not use one or the other???
d^-^b
urzamagic
★★☆☆☆ (2.7/5.0) (3 votes)
This card remind me of Starstorm in Onslaught block. This card is sweet!!!!
EnV
☆☆☆☆☆ (0.0/5.0)
The Fae don't have a chance in hell.
GooberSnotpants
☆☆☆☆☆ (0.0/5.0)
I want to drop this on my friend's Rude Awakening deck so hard!
statiefreez
☆☆☆☆☆ (0.0/5.0)
Compare with Earthquake:

Earthquake

Pros:
X damage
1 red mana symbol in casting cost

Cons:
Doesn't hit fliers
Rare
Counterable

Volcanic Fallout

Pros:
Uncounterable
Hits Fliers
Uncommon

Cons:
2 red mana symbols in casting cost
Fixed Damage


Most token decks don't get beyond 2/2s if they buff their tokens at all (unless it's a combo with Joruga Warcaller, and then you're doomed if you don't kill the Warcaller anyway) so Fallout seems slightly better for that. However, counterspells have shifted out of favor over the past few years. I'd say that if you are heavily invested in red, then run both (or sideboard them) as best fits the type of deck you run. Red burn drops either one during the post-combat main phase.
Guest57443454
☆☆☆☆☆ (0.0/5.0)
This is a better Pyroclasm, and seems to have been printed as pure Fae hate, but has a wide variety of applications...I would run 2 of these and 2 Earthquakes, giving me a range of choices...
masterofthechaos
☆☆☆☆☆ (0.0/5.0)
I like how people automatically assume this is better than pyroclasm, yet they forget this costs 1RR so it's more difficult for other decks to cast, whereas a 3 color control deck that just wants a cheap sweeper to knock out the aggro decks would probably prefer the clasm because it's easier to cast, cheaper and just does the job. Not knocking this card, just remember that if you only have 1 Red source out you'd be kicking yourself wishing it was a pyroclasm.
Keiya
☆☆☆☆☆ (0.0/5.0)
I can use this to shut down people who use spells like Rude Awakening while I can't do that with Pyroclasm because it's a Sorcery. Do I need to explain further why this is better in almost all cases?
LordAlvon
☆☆☆☆☆ (0.0/5.0)
This card would scare me, as a blue white player, but, all my creatures have a toughness of 4 or greater. :)
DacenOctavio
★★★★☆ (4.0/5.0) (2 votes)
Hits planeswalkers, creatures, and players. I wish I could storm this some how.
OneT
☆☆☆☆☆ (0.0/5.0)
T_T I tried to counter this card. I was playing rogue aggro. I was very sad.
blurrymadness
★★★★★ (5.0/5.0) (2 votes)
Seems like it'd be excellent with Obsidian Fireheart. You could leave the mana open to demolish an overrun/overwhelm/etc style combat trick, or you can still put a blaze counter down (but miss out on the one extra damage that upkeep you could've done)

Even so, I'm giving it strong consideration for such use.
Teakon
★★★☆☆ (3.5/5.0) (3 votes)
@Dacen You do realize it doesn't hit planeswalkers and players. Planeswalkers are permanents, not players. So unless that damage is redirected to the walker then you're just going to hit the player.

@OneT Also you can target the spell with counter spells but they do nothing. Such as Countersquall wont counter it but the opponent will still lose the life.

White Blue PRO RED! WOOT!


MY sig
702.14e Any damage that would be dealt by sources that have the stated quality to a permanent or player with protection is prevented.

BastianQoU
☆☆☆☆☆ (0.0/5.0)
laugh as you play a safe passage
NoobOfLore
☆☆☆☆☆ (0.0/5.0)
An impressive card, and it gets the job done.

What now, White Sun's Zenith?
Asmodi0000
★★★★★ (5.0/5.0) (1 vote)
I love this card, because it hits a few spots that I needed to hit. The best part is that it often comes as a surprise.

Just before the overrun resolves, you might expect one of your elves being burned, but not all of them.
Your shrouded creature seems safe, and you might even be willing to block with him, thinking there's no way I can deal an extra 2 points of damage to them.
You'll let my humble resolve on your creature, because you think that you'll just counter the next spell I cast.
You've got a leyline of sanctity, so you don't think you have to worry about getting your face burned.

Sure, you burn yourself and any creatures you may have, but with creatures like spitemare, that might not be such a drawback.
OmegaSerris
★★★★★ (5.0/5.0) (1 vote)
@Arachibutyrophobia
You didn't play Lorwyn/Shadowmoor Standard did you? After that season, when Shards Block gave us this... oh I can't describe the feeling of watching a Fae Player see this hit the stack. In those first few weeks, you could almost see the light dim in their eyes as they read the card. This was (at the time) as MASSIVE improvement over Pyroclasm, just because of that first line. The slap to the face of a planeswalker was just gravy really.
twiddleman12
☆☆☆☆☆ (0.0/5.0)
Master Of Etherium You Are So Awesome!!!
TheWrathofShane
☆☆☆☆☆ (0.5/5.0) (1 vote)
Cant believe this was printed at uncommon. Instant speed pyroclasm that hits players (and planeswalkers) and cant be countered???? Sign me up!
Werewolf-
☆☆☆☆☆ (0.0/5.0)
As people have observed, this card's power comes entirely in the fact that it can't be countered. At the time of its printing (and still today in many formats, particularly Commander), a VERY strong archetype was/is aggro-control, where a player drops something like Bitterblossom or, in Commander, Geist of Saint Traft or Edric, Spymaster of Trest in the first two or three turns of the game and does nothing for the rest of the game but counter stuff. Volcanic Fallout almost single-handedly thwarts those decks at instant speed.

Now, if nobody plays counterspells in your area, use Pyroclasm. But this is almost always the better choice just about everywhere else.
pedrodyl
☆☆☆☆☆ (0.0/5.0)
Fuck you, faeries!
NurinsMagemark
☆☆☆☆☆ (0.0/5.0)
All I think when I read the flavor text is someone screaming it at Mayael.
Kryptnyt
☆☆☆☆☆ (0.0/5.0)
THERMITE IS NOT A TOY