God this would be such a good, playable card at four. Maybe even at five. Really a shame that he's so inaccessible because man, the recurring card advantage he has the potential to offer is beautiful.
HairlessThoctar
★★☆☆☆ (2.8/5.0)(3 votes)
This is nucking futs with Zendikar out. Why, oh why did they try to make it a utility critter that can also fight?
Why couldn't it have been a GWU 1/1 with the ability?
Still awesome though. Probably going into any of my aptly colored EDH decks.
DlCK
★★★★☆ (4.4/5.0)(5 votes)
Look! The Three Stooges!
thezanet
★★★★☆ (4.8/5.0)(2 votes)
Would be a gamebreaker if it wasn't so freaking expensive. Still a good card, just not great.
skew
★★★★★ (5.0/5.0)(8 votes)
As for six-drop-draw-engine-wizards, give me arcanis over these guys any time.
SleetFox
★★★★☆ (4.8/5.0)(5 votes)
Beautiful card, but too costly. It's still playable, but not what it could be.
MrBarrelRoll
★★★★☆ (4.5/5.0)(2 votes)
Oh man, I remember an EDH game with my Jhoira deck, I had a suspended Rite of Replication about to go off, naturally everyone nukes my board so I don't have anything to target with it. This guy was the only creature I could target at the time, so I figured, why not? Kick that Rite and see what happens. Boy I was NOT disappointed. Imagine using that ability 5 times a turn.
Nah, won't work in regular play. But still, hella fun.
pigknight
★☆☆☆☆ (1.5/5.0)(1 vote)
I can't quite figure out how three scrawny guys are 3/3s. They don't seem like they are offensive casters.
Shiny_Umbreon
★★★★☆ (4.0/5.0)(2 votes)
@Hairless Thoctar: For one, vigilance played right (and it's the only reason white is in the cost). On the other hand, they often do that to balance cards.
Shiizu
★★★★☆ (4.0/5.0)(2 votes)
He may not look like it, but this card is fairly powerful. He's still rather fragile at 6 mana and three colors. For this I expected that he'd at least be a 3/4 so that a lightning bolt wouldn't pick him off.
If your deck is going to play a long game and you're in bant colors, this guy may be your man! Works well if you know the top of your deck(anything future sight-esque) and are playing with landfall cards, too.
Tynansdtm
☆☆☆☆☆ (0.0/5.0)
@pigknight 1/1 + 1/1 + 1/1 = 3/3. That's how.
Mattmedia
★★★★★ (5.0/5.0)(3 votes)
@pigknight: There is three of them, and 1/1 is pretty typical for a human.
Axelle
★★★☆☆ (3.0/5.0)(1 vote)
They could have went with three guys who can't fight, so they become 0/1s totaling 0/3. That would have enabled a reduced mana cost.
I want to comment on this card because I think the art is awesome! Matt Stewart have captured something unique here. A mix of insanity, zealotry and a tiny bit of silliness. I agree with the others here saying that the card is a bit expensive for what it does. I think it might be usable in a draft if you are in bant anyway. I keep thinking I should try to build a deck around this card...
Mode
☆☆☆☆☆ (0.0/5.0)
Could you call this "Coiling Oracleon legs"? It's bending the slang term's definition for sure: Coiling Oracle is neither a sorcery nor an instant, but a creature. Then again, it really doesn't have legs. Yet one of the humans in the artwork does wield a stick, so does that mean... ...okay, i'll stop now. Let's put the bad jokes aside :P
Having Coiling Oracle's trigger as an activated ability on a vigilant Hill Giant doesn't seem bad at all. What does seem bad though is the fact that it requires you to play three colors and still pay six mana for it. This would have been a perfectly fine card for .
War_Elemental
☆☆☆☆☆ (0.0/5.0)
I'm always happy to hit this guy in Momir Basic :)
Haywood
☆☆☆☆☆ (0.0/5.0)
This card has a fairly unique ability in that you can use it to almost have a draw step anyway if you cannot draw cards for whatever reason, since its "reveal-and-put-into-hand" ability does not count as drawing (it's not quite the same since you have to reveal the card and are forced to play lands). That's relevant only in a highly limited set of circumstances, but still.
RAV0004
★★★★★ (5.0/5.0)(1 vote)
Gold cards are ones that each give a powerful effect to a card (whereas hybrid cards each utilize an effect both colors have equal access to).
White's giving it vigilance. Blue is giving it draw. Green is giving it Land accel.
It's interesting to note that this card could have costed 2UWG and been far more beloved. It's interesting to note that this card could have costed 1UWG and never even touched a tournament, standard or otherwise, just like it does now.
It's also humorous that the card would have been "far too good" if it cost 4 and was still a 3/3, and would have broken apart drafts and limited. It would have had to been knocked down to a 2/2 or worse, like a 1/3 or a 1/1.
TheWrathofShane
★★★★★ (5.0/5.0)(1 vote)
Hey this is not a bad card. Helps burn through bad draws giving you nice fresh draws.
Comments (23)
Why, oh why did they try to make it a utility critter that can also fight?
Why couldn't it have been a GWU 1/1 with the ability?
Still awesome though. Probably going into any of my aptly colored EDH decks.
Nah, won't work in regular play. But still, hella fun.
If your deck is going to play a long game and you're in bant colors, this guy may be your man! Works well if you know the top of your deck(anything future sight-esque) and are playing with landfall cards, too.
Coiling Oracle is neither a sorcery nor an instant, but a creature. Then again, it really doesn't have legs.
Yet one of the humans in the artwork does wield a stick, so does that mean...
...okay, i'll stop now. Let's put the bad jokes aside :P
Having Coiling Oracle's trigger as an activated ability on a vigilant Hill Giant doesn't seem bad at all.
What does seem bad though is the fact that it requires you to play three colors and still pay six mana for it.
This would have been a perfectly fine card for
White's giving it vigilance.
Blue is giving it draw.
Green is giving it Land accel.
It's interesting to note that this card could have costed 2UWG and been far more beloved. It's interesting to note that this card could have costed 1UWG and never even touched a tournament, standard or otherwise, just like it does now.
It's also humorous that the card would have been "far too good" if it cost 4 and was still a 3/3, and would have broken apart drafts and limited. It would have had to been knocked down to a 2/2 or worse, like a 1/3 or a 1/1.