But for five mana i'd prefer having a creature which has flying by default rather than being forced to pay 2 further mana - and to untap it, which normally causes the Wavebreakers only to be able block nonflying creatures).
Flying ueot is also pretty uninteresting for playing around with -abilities, especially when it requires for activation. If it required no mana, this would have made a pretty decent combo card for creating loops - and since it's a five-drop there wouldn't have been that much to worry about either.
But as the card turned out to be i'm rather uncontent with it. I'll rather pay and get a 4/4 vigilant flyer instead.
BlackAlbino
★★★★★ (5.0/5.0)(2 votes)
to some extent the untap for flying makes it better for all the merfolk tap triggers
Ideatog
☆☆☆☆☆ (0.0/5.0)
Merrow Windbreakers? Too costly and too much effort to use.
Gabriel422
★★★☆☆ (3.5/5.0)(3 votes)
The untap symbol was a mistake. If Lorwyn had featured the tap symbol prominently, it might have made some sense in context. It was highly confusing, and didn't add much to the game except some awkward infinite comboes.
Trygon_Predator
☆☆☆☆☆ (0.0/5.0)
@ Gabriel422: Lorwyn did feature tapping, if without the symbol. A lot of the Lorwyn merfolk have abilities with "tap an untapped merfolk you control" or "whenever this becomes tapped". Shadowmoor's merfolk, as their twisted reflection, work with untap instead.
That said, this is a bad card, and certainly a sign that they were being cautious with .
DukeofDellot
☆☆☆☆☆ (0.0/5.0)
Randomly happened across this bad boy, so I thought about how he'd play. Not well from a competitive perspective, not even Timmy or Johny like him. But what's his name that fat bearded gamemaster does... For a bit, then he gets over it.
The beauty is this idea of attacking... They dive down and then leap out of the water to fly over their opponent's front lines, or attack head on, then surprise the for by knocking them out if the air on the return. It's pretty cool... Coulda had islandwalk (and lost it on untap) or something to make it really like leaping out of the water, bit whatever...
Comments (6)
But for five mana i'd prefer having a creature which has flying by default rather than being forced to pay 2 further mana - and to untap it, which normally causes the Wavebreakers only to be able block nonflying creatures).
Flying ueot is also pretty uninteresting for playing around with
If it required no mana, this would have made a pretty decent combo card for creating loops - and since it's a five-drop there wouldn't have been that much to worry about either.
But as the card turned out to be i'm rather uncontent with it.
I'll rather pay
That said, this is a bad card, and certainly a sign that they were being cautious with
The beauty is this idea of attacking... They dive down and then leap out of the water to fly over their opponent's front lines, or attack head on, then surprise the for by knocking them out if the air on the return. It's pretty cool... Coulda had islandwalk (and lost it on untap) or something to make it really like leaping out of the water, bit whatever...
Man, the mediocrity of this guy is pungent...