opponents land - your slivers=opponents useable mana
zeyette
★★★☆☆ (3.9/5.0)(4 votes)
This guy is fun. Tap their lands so they cant play spells or tap their creatures so they can't attack.
ClockworkSwordfish
★★★★☆ (4.3/5.0)(3 votes)
SuperGenius Sliver has a big brain. I like cards like this, cards that make it a contest to have more, not bigger, creatures.
statiefreez
★★★☆☆ (3.3/5.0)(8 votes)
Funny how everyone here thinks lands are good targets. Since they can just tap their lands in response to you using this ability (and you don't get priority when they tap lands), you stop all their sorcery-speed cards, true, but none of their instants. That still isn't bad, but the real problem is where the sliver archetype fits into gameplay. Slivers are a strong tribe, but they're still only good in casual play, and you generally know your opponent in casual, and are looking more for a fun game than to *** them off. And coming from someone who runs a Stasis deck, locking down your opponent's stuff really ***es them off.
rinoh20
★★★☆☆ (3.6/5.0)(4 votes)
its better to tap creature and artifacts then lands
Ximenez
★★★★☆ (4.5/5.0)(4 votes)
If you tap the lands during their upkeep they shouldn't be able to access it during the main phase, which effectively restricts them to playing spell at instant speed during their upkeep... still worthwile.
FuzzyCannonBall
☆☆☆☆☆ (0.0/5.0)
I have managed to make my friends hate this card so much that they have created a rule amongst themselves that allows me only to tap non-land permanent's. Anyone got any ideas to get them to see reason?
vantha
☆☆☆☆☆ (0.6/5.0)(4 votes)
3/5 simply because I hate ALL slivers. The most mindnumbing Tribe to ever exist. And I have seen many newbies play slivers. A creature type that shares all its abilities, it just makes the game un-fun to print this type of ability. I once read that if any player were to stack up all the abilities of every sliver printed that you couldn't fit it into the Text box. You have a X/X crreature with every ability and you have made a deck that is unoriginal and boring.
Missile_Penguin
★★★★★ (5.0/5.0)(3 votes)
Each Time Spiral card was an homage to at least one previously printed card. Specifically, each Sliver in Time Spiral and Planar Chaos derive their ability and mana cost from a previously printed card.
@vantha Slivers are the exact opposite of unoriginal and boring. Slivers are just about the only deck type I can think of where no game is the same. You'll always have many abilities, but those abilities will differ game by game. You may go mad aggro one game, mid-range another game and sometimes you may end up with control, such as this guy or Mindlash Sliver. The reason I love playing slivers is that there's always new and interesting combinations to be found and new and interesting ways to make your opponents cry. 4.5/5
Battleguild
☆☆☆☆☆ (0.0/5.0)
This guy was so much fun back when it first came out, because not only did you screw around with your opponents mana, mana-burn was still around back then so if some person tapped all their lands to cast spells in response and they didn't spend it all it was free dmg.
Comments (13)
Specifically, each Sliver in Time Spiral and Planar Chaos derive their ability and mana cost from a previously printed card.
This Sliver is referencing Opposition
Slivers are the exact opposite of unoriginal and boring. Slivers are just about the only deck type I can think of where no game is the same. You'll always have many abilities, but those abilities will differ game by game. You may go mad aggro one game, mid-range another game and sometimes you may end up with control, such as this guy or Mindlash Sliver. The reason I love playing slivers is that there's always new and interesting combinations to be found and new and interesting ways to make your opponents cry.
4.5/5